Ive noticed with UB today that while the ability bug is much less common, I too had trouble with melee attacks. I would target creeps or another DG, only to watch my beast walk up and sit there for several seconds doing nothing until he decided to attack. This was in a non-laggy game with great sim speeds.
Skullonius
This isnt about making any one group happy or even passing judgement. Its about providing information so that people can more accurately choose the type of players they want in their game. The pro-rage-quit crowd can play games with people with high %'s those of us who prefer not to play with rage-quitters can choose not to play with those people. All I want is the option to know what kind of player I am gaming with before I commit 30mins+ of my ti
[quote who="ZehDon" reply="1" id="2241350"]Excellent ideas, however I'd like to make a suggestion with quoting postRage Quits If a person quits the game without the team concede and the game lasts more than 10 minutes longer, that person gets a rage quit. In the connection dialog, that person’s rage quitting percentage will be displayed as “Disconnect %”. Players with a high Disconnect % will likely get booted in lobbies and will be put further back in
Need to be able to see avg sim speed in lobby
I am so sick of people whining 'Well thats it, GG" after like 7 minutes of playing and being behind 1-2kills and 1 war score. Seriously, are their really such whiny emo people around? If you are so delicate as to not stand being behind at all in a video game do the rest of us a favor and play single player only. I would say more than half of the games I win I end up slightly behind at the beginning. The difference is having teamates that dont quit and keep trying. Even if you lose so
played a 1hr game as sedna with no failed abilities! Connection worked great :)
[quote who="Talsworthy" reply="17" id="2238284"] Any ETA for 1.01 - some of the stuff at the moment like the lag/ai quitting (30 sec delay) are so critical that I wonder if the fact skirmish doesn't work as well afterwards would be so bad if all the other areas were better. [/quote] and even more importantly the 'sedna bug' fix! In regards to marketing, many of my friends have been turned off by the 50% of my friends who do own the
If as a DG you get caught by last stand than you just arent paying attention. The animation is so obvious and slow enough to give you a huge head start running away or in the OP case running to the Oak to stun him instantly. I think I got caught in the first game I ever played against a last stand Oak and never since. annoying does not mean its OP
+++ Please lets keep bringing this up as well until it gets implemented. It appears no mouse buttons are assignable to most everything in the keyboard configuration, let alone the fact that the camera controls are locked to their defaults!
I would like to see better friends systems in place. A list of people currently browsing the Custom games would be nice, and the ability to invite them to your game, and invite them to your game would be nice. I play lots of games with good people who are fun but there is currently no way to add people to your friends after a game. This should be an option by right clicking their names on the scoreboard "Add to Friends" This would promote
Universal key remapping (including camera controls, ability to map something to CTRL, SHFT, any key or to mouse buttons etc) is a 100% necessity and I am saddeded it is not mentioned in this update. This cripples gameplay for left handed people and users of atypical keyboards. On a positive note I cannot wait for the Ability bug fix, this induces more rage for me than the networking ever did and I am glad to see it will be resovled shortly!
having voip would make helping people learn ALOT easier and allow teamwork to compensate for individual variations in skill. text chat is useless for anything other than quick short info
Tested this out in single player 1 game as sedna and one as UB, not one failed spell. Tried with a couple friends to test it in a 3v3 on game range but only 2 of us could connect, the others go errors regarding engine version ? Hoping this gets pushed out fast as a update!
* Id like an option to have spells only target demigods. I cant count how many times ive accidentally healed or shielded a grunt or minion in the middle of a hectic battle, so frustrating, and something i would rarely if ever try to do intentionally. * Also in the middle of battle I would like demigods to be outlined as in L4D so they are clearly visible between 5 giants and an armada of grunts, if not full time then at least have a hotkey to outline them or even better
Suggestions: 1) Display players avergae Sim Speed in lobby, nothing like waiting 10mins to get a 4v4 or 5v5 going only to have it ruined by someone with a very low Sim Speed 2) When you choose a support skill (Heal, Shield etc) all nearby Allies' Demigods are highlighted to make it easier to choose them in late game with dozens of minions and grunts around. The opposite being true for offensive attack skills making them highlight enemy Demigods. 3) MOST IMPT: Please ma
They need to post peoples average Sim Speed in the lobby, I find this to be much more game breaking than a high ping
pft you slacker I had 2,867,034 Saturday night