Well, I see one "little" problem with Fortressess. They are just too stupid (too easy to fool). It's just so simple to go to them with bunch of minions or put 1 single tower from rock, and Fortress will attack it forever. IMO, to make it more fun and more challenging, Fortressess should attack all targets in their range (they dont do so much dmg anyway, around 50 every second). That will prevent just 1 minion swarm to kill Fortress. I don't know if you guys played Fortress game in Pantheon. R
Poul
[quote] - Rooks Dizying Force: Increase from 3 to 6 seconds. [/quote] 3 sec is fine now. 6 sec 50% slow would make impossible to run from rock. [quote] - Rooks poisened Arrows. Increase slow from 10% to 20%. [/quote] Why ? That's completely passive skill, works fine as it is now. Rock at lvl 15+ is VERY strong character, don't need buffing at all !! [quote] - Oaks Soul Frenzy should have a 15% ch
[quote who="demigov" reply="20" id="2300082"] If a player from a premade doesn't get on the same team as their buddies they may feed their friends on the other team or simply end game and start a new one until they get on the same team.[/quote] But that will be an OPTION. Premades won't turn that option on... it's no sense doing this in premade/friends game. I hope there will be some new column in main lobby (games list) to see who have this option on/off before go into spec
[quote who="Frogboy" reply="19" id="2296294"] I can say, the game NEVER crashes on us here and the reason GPG hasn't already fixed it is that it doesn't happen there either. [/quote] You just need to check custom games :). You will see then, how lobby can mess up ONLY because some player changed his lobby slot !! And if someone leaves lobby, there is a chance, game will crash for EVERYONE who was in lobby this time. But the truth is, if game finally
[quote who="maxxy" reply="1" id="2294198"]This bug also happens with Flag locks. It won't reset the timer and you have to wait until the first lock ends (COMPLETELY).[/quote] Well, this one is not a bug. If new flag lock would reset the timer, you could just tp ANYTIME to locked flag and lock it again. It would be impossible to take locked flag back to other team. So it's good as it is now with flag locks.
[quote who="pacov"](...)crashes alone would mitigate against that. [/quote] Just host a game, and even crash won't "mess" your stats ! If host pulls the plug out, game won't save at all. Yesterday i had a game, when I got slightly advantage in gold with high ranked player (he was the host), and after 15 minutes of playing he just killed his connection, so he is still "unbeaten" (I don't see this game in my stats at all and he hasn't got it in his as well !!). I'm not saying
[quote] I see this so many times in main lobby. Can someone PLEASE explain me, why host want to kick players BELOW 100 ms ping ? I'm probably too stupid to understand that. Some time ago I joined this kind of game, but i got like 80 ms to host, so i wrote "ops, sorry i got
Well right now i'm trying Rock, and I have to admit, this char is wonderfull !! I have no idea why can't you hit target with boulder roll + hammer slam. I have like 90% successfull hits (just where I wanted). As soon as you get boulder roll lvl 2, I really don't know how can u EVER miss the target. To fight versus beast there is great tactic. Set up 4 towers in a line (if you like hammer slam build, 4 towers won't destroy this build anyway), and always stay behind those towers. If you
Wicked - I really can't understand how can you claim, premades don't make you almost 100% wins against randoms !? If you are so good, why do you only play with 3 friends vs 3 randoms ? Why don't you join other premades ? Maybe to not make your stats worse (only 1 game lost in 27 games for now ?). You think you are pro, because you got almost all wins ? LOL ! Why don't you play against AI then ? You will win for sure (just like now), but you wil
[quote]# What values exactly are the thresholds for the Warrank? (Is it always a 500 increment for example?)[/quote] 810 is right. 1620 is warrank 3, 7290 is warrank 10. I'm sure of these 2 - I need to know when to buy gold and giants ;). BTW: Yeah, sometimes citadel shows different war score than tab (tab war score is always correct). Probably war score counting in citadel is bugged.
[quote who="Aviyur" reply="7" id="2283384"]If you remove the gold gains, there would be no point in killing enemy demigods. Even if you half the gold gained, there would be no point (...)[/quote] It's the stupidest thing I've ever heard. Killing enemy Demigod: FUN gold (less or more, it's still FREE gold) exp spot (you get rid of opponent for next ~4
Yup, % idea is cool, but don't solve disadvantage problem. Let's say lvl 3 demigod died, killed by snipe (assisted by another demigod): Right now (500 + 100 * lvl): For kill you will get 800 gold, assist 400, sum 1200. 1200 gold from just 1 kill lvl 3 char !! It's more than double u started with !! 500 + 50 * lvl idea: For kill 650 gold, assist 325, sum 975. It's really not that big difference. It's still almost 1000 gold for single kill, which is
But you guys forgetting what's all about here. 500 + 50 * lvl or 500 + 100* lvl don't change much (almost nothing) on low lvls !! And we are talking about low lvl advantage. 600+ gold at start its A LOT. Read my previous posts, what you can do with additional 600 gold just after game starts. It's just too much for first minutes of game. That 2-3 first kills with 500+ system now are crucial for whole game, and it really shouldn't work like that.
So maybe they should decrease gold for every kill, but increase gold per second for all players (like +2 gold / sec). All will afford better items sooner then. IMO that's much better solution than rewarding a lot, but just one side (which makes game less enjoyable minute after minute for side, which died couple times at the game start).
Yup Schobbo, I think strong towers are much more fun than normal. But still, the problem is, you can destroy towers without even single hit back from them ! And that's what i don't really like. Ok, this should be a feature for some chars, but not at lvl 1 or 2 ! Lvl1 for mage and lvl 2 for Regulus is enought to hit towers out of their range ! Isn't that a bit too soon ?
Yeah it's too much money at the start for killing opponent. 600 gold, as people mentioned above it's 1 basic gear (armor or helmet), 1/3 additional gold, 1/2 additional exp or tower's regen. It's all "for free" just for 1 single kill !! That's a problem, when you think about favors. If someone takes 800 hp favor item (and opponent not), he would win any 1 vs 1 at game start. Anyway, I think gold at first lvls should be decreased. Now it's minimum 600 gold for kill. [b][i]It should be
From my post in version 1.2 topic (http://forums.demigodthegame.com/357622/page/5/#2280558): [quote] I think you should increase towers range. Right now towers has just 15 range and let's say it - they are weak like hell. For some characters it's just too easy to kill the towers with no harm at all !! Regulus lvl 2 can solo tower, same with mage (but at least mage uses mana on that). I think the range should increase to 18 (so +3). Beside, towers (all on map except rock's towe
Maxxy it's not that bad. Demigod has a lot of problems, but it's playable right now. The biggest problem is, they don't listen to us. There are so many great ideas and so many bugs/problems reports on this forum, and none of them got any answer. The thig is, they are working on new game right now, called Elemental. Demigod isn't their priority, beside game is becoming older and older. That's the ordinary course of events . <span class
I think you should increase towers range. Right now towers has just 15 range and let's say it - they are weak like hell. For some characters it's just too easy to kill the towers with no harm at all !! Regulus lvl 2 can solo tower, same with mage (but at least mage uses mana on that). I think the range should increase to 18 (so +3). Beside, towers (all on map except rock's towers of course) should receive 2 times LESS dmg from SKILLS (so single mage will not kill tower in 25 seconds). Only sk
[quote who="Ciber" reply="8" id="2279318"] I think pretty much 80% of custom games lately have been premade teams vs randoms with predictable and unfun results.[/quote] Check this topic: http://forums.demigodthegame.com/356938 Here is my idea how to show premades: http://forums.demigodthegame.com/356938/page/2/#2274034
[quote who="FrogBoy"] We have put up: http://www.demigodthegame.com/opengames.asp for people who want to keep up with the number of people online which includes also the number of current games, open games, and lurkers.[/quote] I need some clarification. It's European morning now. I see 3 games in lobby, just 1 from EU (other tagged as US). I was waiting like 20 minutes in this single European game to get team, and after that 20 minutes, just 3 players showed up. From st
Another problem with patch 1.1 is, I saw game frozen 2 times yesterday (for every player in game). It looked like a lag, which stays forever. The strange thing is, you can chat, you can move your screen to see battlefield. Just nothing on the battlefield moves. And another strange thing... you cant even end game !! When you press end game button, being in that state, just nothing happens !! You need to ctrl+alt+del and kill the process. I have never seen that before 1.1 patch. Oh, and when th
Paladin: From my observation, if you push concede button, you will be flagged as concede player. When all your teammates do the same (press the button) game ends, exactely same like the other team kill citadel. So if you will lose for sure, ask all players from your side to press concede button in menu, so you wont lose so much time in that game. Additionally, if someone quits or dc, he is flagged as concede too, so if you get AI in your team, it's flagged right from the
Well, the chat background should be much more transparent. But beside it's ok. I haven't noticed any additional lags. BTW: When game ends, chat window is still hidden behind stat window. Shame it's not fixed :(.
Hmmm there is strange thing. I lost the game (one player from my team left the game), but i stayed till the end. Result ? In my stats, I got 1 disconnect (lol ?) and no favors for that match in-game. How could I get disconnect if I stayed till the end ? Beside, I played 2nd game either, no one quit from it (my team won), and I don't see that game in my stats !! That's just ridiculous !! 2 games played, 1 counted, 0 favors and I'm ragequitter now !! Why did you reset stats, if they don't work