Same topic exists here: http://forums.demigodthegame.com/360936
Poul
Well they didn't deleted whole items from game, they just took they out of favor window. AI don't really use that window to take items, so AI don't need to see item to click it and take it (like we do). So what GPG did wrong, is forgot to disable AI procedures to take disabled items ;) Well it's not a big deal, AI is stupid anyway, but tbh GPG should figure this out when they disabed those items. It look like they don't want to spend much time on Demigod patches, if they don't ev
If you uses Windows Vista, make sure you have at least SP1 installed. I had same issue without SP1 on Windows Vista - game was just hanging at loading screen. Still, without your full specs, it's like completely guessing what can be wrong with your computer / OS.
CelMare - imo game don't compare all in-game values one by one. It's not like game is sending hp, mana, coordinates, every single tower hp, citadel hp, position of all minions, their hp, state etc every 3 seconds. I believe on your computer game takes all this data and makes from it just 1 single control value (eg sum all values divided by something to make it smaller), and compare just 1 single string of data between computers (if it's different, something is wrong and desync popup). So it's
Spooky - piece of cake! :D Of course i won't write here how to do this ;) Idea to GPG: Well there's easy way to deal with desync. Just make new desync variable, set it as default to 0 and when someone desync (all others receive bad packets from him) increase it by 1. When it reaches 10, that person will be kicked and replaced by AI, so all others can finish the game, result will save, person who was causing desync will be outside the gam
Earlier some people forced disconnect to not record stats, now some people will force desync :)
Well the system is good. No sense to play with desync anyway. The thing needs to be fixed is "false desync". Sometimes when someone quits, its just 1 desync message and later is all ok. So I call this "false desync". Now, when this happens, game will exit (even if that wasn't real desync, just 1 random message).
[quote who="Istari" reply="19" id="2321912"] [quote]Could you guys fix the Sedna healing wind II/high priest bug while you're at it? It's literally a one character change in the LUA file[/quote] Could you describe this bug in more detail?[/quote] There are like 20 topics about this bug. We even have an answer how to FIX this bug from the 17th of July (thx to Woppin) !! Check this out: <a title="http://forums.demigodthegame.com/359398/p
Well Kryo, the thing is... everyone (!!) crashes in lobby. Before 50% of games I see AT LEAST one crash / host freeze. Lobby is just one big bug right now. There's little chance, lobby will crash when someone joins. There's high chance, lobby will crash when someone leaves. There's very high chance, lobby will crash when host kick someone. Just when someone leaves / someone w
Well imo the whole thing about more expands is a bad idea (we are talking here about upgrades which, at least some of them, you just have to buy). Even now, I'm spending so much gold on upgrades, it's enought to me to buy five ~1500 items whole game. Giants are much more important than new 10.000 armor (thats just an example). So no, I don't want to play without any item at all. Right now creeps are VERY imortant part of the game (easiest to win by creeps upgrade), and I don't think t
[quote who="SoFFacet" reply="23" id="2312795"] (...) and earlier you said "Sedna is the fastest DG in the game," which means you're getting Boots and/or Anklet + multiple levels of Grace[/quote] Skills makes you fastest, I never said you need additional items. Sedna just IS the fastest Demigod in the game (+15% speed from skill). But i'm sure you know this already (and dunno why you are trying to hide this fact behind additional items). You don't need ANY additional item to be th
[quote who="StAcK3D_ActR"] @ZehDon's wall of text: ur post is riddled with your love of erebus [/quote] Thats what almost all posts are about, aren't they ? For me, people seems to ignore some facts, and just think about character they are playing the most. It's like with beast and it's easy hp stacking. You really don't need ANY personal skill to buy 5 +hp items and just chase others with your 7k+ hp build. It's easy to see in Pantheon, how hard is to fi
Just some of my thoughts about main post: [quote] Lord Erebus Balance Suggestions: Batswarm: slightly reduce range at lvl 2/3 (25 range) [/quote] Well 20 range is enought imo. More distance just let people use more bugs (jumping over wholes and corners on different maps). Still I think Vampire is really too good. Bite shouldn't dec
I was talking about winning / losing streaks, not about whole stats. BTW: You are talking about fun. What's the fun of winning yet another game, 100+ in a row ? It's just like single player crushing AI over and over again - I really don't see the difference here. How fun is this ?
Epoch III is comming soon anyway. Beside, why do you need that winning streak ? Will they give you some free bread or roll after reaching 100 wins in row ? I just don't get it. StarDock - GET THOSE WINNING STREAKS AWAY FROM STATS FFS !! Game will be more fun, when people won't affraid so much to lose their winning streaks... because they won't have one !!
[quote quoting="post"] Also am I the only one thinking that if you do 1vs1 , general tends to be better assassins ?? Get sedna monk and heal and you’ll blow everyone at lvl 1 [/quote] Quote from my other post: [quote] Well, the truth is I don't really get this Generals idea. Generals can summon minions, and still they have attack like Assassins. Well maybe QoT is really bad in attack power, but beside all other Generals have very n
Quote from other topic (http://forums.demigodthegame.com/359368/page/2/#2305540): [quote] Well IMO, the "problem" here are stats. I really don't know why people care so much about their winning streak (i'm not talking about particular players, just generally). IMO, the best way to fix that is... to change how stats works. We really don't need winning streaks, losing streaks etc. I heard an ide
[quote who="ItchyDustbin"]Rook is the most effective counter to horn by a long-shot.[/quote] Yesterday I played as Rock against minion Vampire. So what I did ? I decided to take Hammer Slam, to kill his minions in 1 shoot (at least that was my idea ;)). First lvl of Hammer Slam of course didn't do much to Vampire's minions. But I was very suprised, when I finally reach 1300 dmg Hammer Slam, Vampire's minions got... ~1800 hp !! Beside this guy can control them, so when h
Yeah game is perfectly balanced - go play Fortress game vs good minion vampire in Pantheon.
Well IMO, the "problem" here are stats. I really don't know why people care so much about their winning streak (i'm not talking about particular players, just generally). IMO, the best way to fix that is... to change how stats works. We really don't need winning streaks, losing streaks etc. I heard an idea (from Shkval), that ranking should be based on kills / deaths from particular person. Then no one will say he got weak team or sth. You just wouldn't care if you lose or win, you ju
No, it wasn't posted... [quote who="maxxy"]This bug also happens with Flag locks. It won't reset the timer and you have to wait until the first lock ends (COMPLETELY).[/quote] It's about how flag locks works. You have to wait untill 1st lock is gone before using 2nd on SAME flag. If you use 2 flag locks on same flag, time isn't added / timer don't reset (that's NOT a bug imo). So: 1) you lock a flag 2) wait 40 second and lock it again (while it was l
[quote who="Misfortune"] Lock flag 1 30s later Lock flag 2 at 45s, both locks dissapear (havent verified the bug with locks, but that is the way it happens with Circle). Ther is no reason why Lock 2 wouldn't have a separate timer(...)[/quote] So you have waited WHOLE WEEK to reply this, and you even didn't verified what "you heard" ? Ok, so i just opened skirmish game at cataract, bought 2 capture locks, took -cooldown favor item, locke
It's same with UB spit, TB blast, QoT thorns, Regulus mines, and it's not a bug :). You just don't receive gold for assist while death, but you receive gold for kill.
[quote]this one time, my ice TB got stuck running in place on the map, he refused to move anywhere, my partner bought a town portal and dropped it on me, i picked it up and used it, stuck walking on the spot next to the health crystal ^^ thats the only problem i ever had, had to concede that game as well QQ[/quote] Alt-tab helped me here. Got this bug 2 times so far :) And it's not about TB - every char can bug like that. Fortunately, it's VERY rare bug.
To use auto attack in TB, you have to be faster than your opponent. I don't know if it's a bug, but TB won't attack target if he has same speed. Thats why I always take swift favor as an Ice Mage (it helps to run away from enemy either). When you changed to fire mode, you probably got buffed by your speed skill more than you slowed down enemy as an ice mage. That's just my guessing. But i've noticed same thing, TB don't attack targets with same speed as he is (at least on my computer)