Really? They will follow them around? I've tried this before and they will go to the spot where my ally was when I move/clicked on them with the minions assigned but then stopped there and wouldn't follow.
FRANK3NB3RRY
I just noticed that you CAN pause the game when in single player now. Did that get added recently? While playing I went to options to change th sound and it was like "Paused". My jaw dropped because I would hit the "pause" button on my keyboard before and nothign would happen. ... maybe it's just the pause button that doesn't work at all... dunno why it shouldn't work for single player.
Man, some people have no sense of humor geez lighten up a little. Anyway, I was on Mauxe's team yesterday in the game with mrjonnynoir. The opposition wasn't doing a bad job. I think they killed me once and maybe another team mate. We killed mrjonnynoir once early and then around level 6-7 he went alone to one of our portals to capture it ( this is on cataract ). I teleported down, our Rook was close so he joined in the fun. myjonnynoir's team mate ( Unclean Beast
[quote who="Misfortune" reply="3" id="2252658"]Bah seems like a bug... And I sooo much love the fire TB graphics. Switching to ice has a 2s delay with additional 2s if you want to fire a fire spell again. It's definitely a bug.[/quote] You are incorrect, switching from fire -> ice is almost instantanious and pretty much happens on the go. You can switch and keep clicking attach or move and you'll notice that he maybe stops for .1 seconds. However, go
Would be great if we could target allies / cast spells on them by clicking on another icon than having to click on them too. I don't know how many times I've cast heal / shield on myself because I was too close to a ally when I ment to cast it on them.
[quote who="si1foo" reply="15" id="2242764"] counter priest healing is pretty useless seeing as sedna cabn't even aoe creeps so that is pretty useless [/quote] Not really.. It's very useful for taking away the benefit of priest idols from your enemy demi's. It's situational and getting 2 pts in healing wind is good already so if you want to going 1 more point to remove enemy priests from the equation when you are trying to take out enemy DG's is nice.
The trick is you need to alter your build path depending on what you are up against. I don't have a static build for most demigods or always pick the same demigod for each match. In the lobby I look at my opposition and choose the demigod that will work best against my enemies and work will with my teammates. Then I usually pick the same first 1-4 level skills but after that it's all dependent on what my opposition does. Sedna for instance: If I'm
QoT doesn't stop when you switch forms. You switch on the go.
I'm pretty sure he [quote who="DalzK" reply="23" id="2232172"] Edit: Oh wait... losing targets after using a ability. I read too fast. Please ignore me. I think he was indeed talking about the "Sedna Bug"[/quote] I'm pretty sure he wasn't. I think he was talking more of the issue that I was talking about or similiar to it. There is really bad logic going on when you use an ability or use an item. If you were performing action A when you use an ability why are
I'm hoping any day now they will fix the behavior using some items has on the action you are currently performing. Mainly the wand of speed. If I use the wand of speed continue whatever action I was previously doing, intead of, ignore what I was doing before and start attacking the closest target!
[quote who="Sean0883" reply="13" id="2226752"] Quoting Euandros, reply 12Awesome layout/images added, I appreciate the new look. I'm especailly proud of the time and effort my QoT mug shot took.[/quote] Lol, nice mug shot of her boobs. Victorial Secret has nothing on her vine/thorn bra.
Am I missing the point? I'm wondering why you would want to suicide instead of just running back to your crystal. I mean on cataract the crystal isn't far but if it's exile or a large map and you are very far away I can kinda see your point.. but still why not just have a teleport scroll on you. You gain no gold or xp while you are dead.
Tried out this build last night except I started out the game with 1 rank of spit. It's just too good to harass and people are afraid of spit. They get hit with it and they sometimes turn and run right away. Anyway, with Blood of the Fallen and HP stacking equipment I was up to ~6k hp by level 10 and 7798 hp by level 14. Really nice. Enemy DG's were having a hard time finishing me off.. and we had a Sedna so I would just get healed over and over and over. This cause the
I agree with another poster that you should probaby get a least 1 level of tower of power so you can use your own towers for structural transfer. Also I'm confused as to why no god strength as well. Trying to think about how to squeeze in good strength.. maybe avoid the stats... dunno.
OK, Here's my speedtest.net [IMG]http://www.speedtest.net/result/478926909.png[/IMG] With my service provider here are my options: [IMG]http://i3.photobucket.com/albums/y83/korinn/myregeion.jpg[/IMG] The Turbo option = $60 a month and that's for 1mb up. I pay $45 a month right now and I think that's too much. I'm not sure what I'm expected to do here...
[quote who="Micah" reply="4" id="2213574"]While I agree that the AI sucks and needs all the help it can get, I still do think this is a bug and for new players learning the game I think it's good to know that you can dodge the hammer. Otherwise in online play against players they won't even try, assuming that if they can't dodge the hammer against an AI then they also can't dodge the hammer against a human.[/quote] I agree it's a bug. However if you are a DG who c
I think I've noticed this as well but didn't know what the problem was. I also notice that Rook sometimes has trouble getting away for the same reason, but he's the one shooting the arrows, not getting shot.
Actually, why would it be a problem for the tower damage giving Rook mana, it's only for 10 seconds so whoop-de-do. The amount of mana you get back is irrelevent, TB can go from 900 mana -> full in 1 Rain of Ice cast with BotS so why can't Rook get credit for HIS towers? Also, for the UB question, you do get mana over time for the DoT effect of Spit. I've tried it and confirmed. I think they also need to look at TB's Fire Nova and why it doesn'
Maybe it's not a bug but it sure seems like it should be. Anyway if you hit Blade of the Serpent, and then throw a mine at someone and it goes off while BotS buff is on you, you get no mana... Why? So Regulus mine damage does not count toward Regulus? Mines are independent of their caster? We have a limit of the total amount of mines we have active at a time so they are being tracked to the Regulus who cast them but why isn't the damage tracked? Seems like a bug to me.
[quote who="SubtleSalmon" reply="3" id="2214343"]if an item is dropped and left on the ground can an enemy dg pick it up? i want to say yes, but im not 100% sure[/quote] Yes so watch out. Enemy queen was running away and tried to use their HoL while running and accidentally dropped it. I picked it up and laughed with glee.
Holy crap! How did you find a baby turtle!? That thing is no bigger than a quarder and black ( from the pic ). I want to find a baby turtle [e digicons]:([/e]
Yesterday was playing Prision with Sedna ( friend ), Rook ( random person ), and Beast ( me ) vs 2 queens and an oak. We were getting routed early on, 2 ranged generals + another general = lots of minions were beating us down until ~lvl 7. Anyway, I digress.. once we started getting the upper hand and the other team had to run more than presue the queen I was chasing apparently was trying to get away and use their Heart of life. Instead of left clicking to activate it t
bump-ba-bump The current funtionality is super annoying!!!!
I prefer hybrid. Fireball -> Fire Nova -> RoI = ouchie.
[quote who="Darvin3" reply="15" id="2207466"] You should consider Blade of the Serpent as a favor item Blade of Serpent? I've never seen or heard of this favour item before. What is it/how do you get it?[/quote] Assassin Favor item: 45 second cooldown Use: 100% chance to gain 75% of your damage in Mana for 10 seconds. +400 Mana +25 Weapon Damage.