Thats a problem I talked often about. the game is not meant to played "as i deal much damage over time" It is meant to be played as "Deal as much damage in one sec" and stun the enemey so he cant run away. For example: You deal 2000 damage in one sec, is MUCH better than, dealing 2500 or 3000 in 5 secs. Cause the enemy run away before you could deal the damage.... or heald him self teleported or whatever... So generals are "quit" useless. Except as a "quick and dirty he
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Allready suggest something like this. But no one cared :) Another problem is: In a game i played, we were winning. Someone quits. From out team. And AI took it over. And died 20 times. Now think what happend.... Maybe reduce the money and exp from AI?
Use use potions, teleport, or there is an item which decreaes the speed of an enemy. Its a surprise which some players doesnt except :)
Yes, same problem here ;( Iam thinking about asking for refund ;-( But I want to wait a bit. If then nothing changes. I will aks for it. THIS GAME IS SO FUCKING COOL! But nearly not able to play it sucks ;(
Will be there a logic to prevent lagging games? For example if a game lags ( Or a player ) The players are "reconnected and ordered" to proxy server? I wouldnt mind if the game stops for 30 secs to "recalculate" those things ;)
XFire could save videos, its betten than fraps. Cause its free ;) BTW: The link to gamereplys doestn work ;(
Well why not create "after dead" items. Like exploding, last stand, drop a bad "item" chance, drop a tower, create a minion and so on ;)
Or use the all mighty internet. I think there will be posts about raknet and p2p somewhere ;-) But its to late *g The 22. may is the last chance to get thinngs working. If there still problems. We will see demigod go down the line ;( Btw: I read somewhere that most "big" servers on mmos and so on use erlang or langfeld? Or something like this. ;)
Yeah a concede vote for teams. Or a concede button would be good. In most games you know after 10 mins you lost. But the game takes 20 mins to end. Thats why some people leave ;-)
Well i suggest a "rebalance" between damage skills and "service" spells like heal, shield etc. In later game ALL those service spells become kinda useless. Cause you get more damage in a short time then you could heal/ prevent whatever. So in general: Increase mana cost of "damage" skills. Or increase mana cost for service spells. And increase there value.
Well, at first glance i tought, its hard to learn. The diffrent characters. But its not hard, you just have to decide if you want kill dgs or help your team. If you want to kill: Choose skills which slows/ stuns enemies. And skills which deal high damage in a few secs. If you want to help your team. Choose the other skills oO And on items: Use healing potions, maybe teleports and if you want to kill dg
Yeah, the community looks small. But its just divided in two factions ;) ( Beta and normal players )
I dont see any strategy when you run away with halp hp ( Or in the game i played, we were both on full hp ) The retreat strategy just leads to builds where you try to deal as much high dmg as pssible in one hit/shot. Cause every other strategy is useless, cause everyone just walks away after a few hits. Which renders some skills to useless...
Pls change it to lower respawn time, lower gold, and lower exp. It leads just to "oh i lost half my hp i retret", or to oh go in use a skill and retreat. Sometimes i saw this: Both players just walking back and foreward. This: A) Boring B) Stupid C) Its more usefull to retreat then try to risk to die. So change it to be more a "competive" style ( Demigod vs demigod)
The life cycle is: Dinos, if they die humans, if they die birds, and if they die insects. So there is a good chance that we will se somekind of "humans" or others. And I dont think we will se aliens before we "colonized" outside our solar system ( Other would be a culture shock which would end in disasters ;(
Well more diffrences between light and dark would be good. I mean light giants and dark giants, light priests and dark priests and so on? oO
Another tip: Play the game, not your demigod. Most games i played i won with lvl diffrence of 5 ( Last game i was 8 he 15 ) But I won. ;-)
Howdy whats about a half demon? Could work like this: Could summon demons which eats dead corbses. If they kill a soldiers, they grow in streangh. If they eat a demigod they grow in streangth and in range. To balance this, he has only close combat skills. And a slow movement. As other skills: Demon explosion: It is castable on the demons: The demon explodes and deal dmg to nearby enemies. Demon surge: Castable on a teammate or demons.
And where added? Gameranger? Or how we could keep in touch or get in touch? ;-) Well nevertheless: Add me too ^^ Iam from germany
Well the problem is this: You have to limit, but not make it unplayable ( So that players think they couldnt win without, or think they suck at this game, or the game sucks ) So you have only a few options: Just one map one demi god per side. And 10% lesser exp gaining gold gaining. So they could play "nearly" normal. Note: You must keep the player informed that there are those limitations like exp and gold ( So a big icon on left top or right showing on mouse over whats