I don't see how this will change mine Reg's that much. If this assasin comes at you with another demi in tow, then you probably want to run on sight instead of pissing them off w/ mine traps, but if it's just one on one, you just need to position yourself very close to your mines and his shadow warp thing will tele him right into them. I don't really get area warp. Do you do a sequence of warps and attack after each warp? If that's true and assasin is invincible, AND
PaprikaSpice
It's surprising that this hasn't been fixed yet, but action priorities are very unintuitive and need to be changed. Command abilities need to not cancel out the previous action. Yes, the action que is also a little buggy. When i select spit, then try to change to foul grasp, i have to move or the spit command won't cancel. It's more intuitive for the new command to override the old one. Also, the game needs to stop freezing when I try to sign on but it can't
if it's not a bug, it makes very little sense. Also, from what i can recall, i never actually get the foul grasp after spit. Most abilities have a significant cast time. Why would it que the second ability if my first ability has a cast time? you have to assume the guy will move, and therefore it should assume an override when i reselect an option. Also, any action still stops you in your tracks. Stupid if not a bug, and should be fixed.
I agree that the heart of life was too cheap for what it did, but 12k for some increased effects but doubled CD is just ridiculous. I feel like I'm the only one who thinks an affordable HoL actually adds strategy rather than removing it, since now, it's basically just an HP stacking game. Maybe throw in a smidge of mana here and there for every DG that actually relied on HoL. Also, I wouldn't say EVERYONE needed it. Sedna, QoT, tower Rooks, and Erebus did fine without
[quote who="twifightDG" reply="5" id="2275856"] Quoting st0o, reply 1nice to see not everyone is doom and gloom on these forums. not actually checked it out since the new patch yet, going to now. Well thing is 99% of the people that are perfectly satisfied with the game don't go to a forum to post that. In general the less complaints you see the better the game is. Except for games which a lot of 14 year olds play, they'll just keep on whining.[/quote] l
It is still for most intents and purposes a joke. Even the most basic bugs remain unfixed. AI stupidity where it literally stands there and does nothing. Another bug where it tries to run away, but jerks around taking twice as long to actually get out. Pathing is beyond retarded. The action que bug is still unfixed, where if you're beast, you select spit, then change to foul grasp while moving towards the target, then 3 seconds later when you actaully get to th
So i take it there won't be a fix for losing targets after using any ability? It seems rather counter intuitive that actions like bite will stop you in your tracks.