Im suprised my comment got ignored. CoF is BROKEN. If oyu cast a second one before the first goes out, they both go out at the end of the first ones 10s. CoF IS BROKEN.
tperge
I think this feature is supposedly in Panth, or was it Skirmish. Anyhow if there were enough people, an automatch based on stats would be viable.
I have the english game. I have seen this happen a few times, but not enough to cinvince me. And I have never seen it when the other team is winning. I think that its just a coincidence.
Personally I think bite it slightly op. I would not say to remose the speed debuff, but reduce a bit.... Small chages over time... If only we could get any changes.
[quote who="Blitz64" reply="4" id="2418788"]I have a solution is that you need to get your win% back to to 50%. just try to play some games and lose on purpose. [/quote] I suggest playing rook, and gettign structural transfer.. Works great on ANY citidel.[e digicons]}:)[/e]
I think rook should not move faster, his speed is fine. But his base armor should get a buff.
I have been thinging about this, and I think the XP upgrade is underated. Getting to the next level is a huge deal. Examples: UB: (I hybrid, so it spit 1, ooze 2, save 3) For that getting to lvl 4 first makes a huge diffence as that means having spit and ooze 2 first. That is alot more dmg. Rook: ( I tower 1, arrows 2, save 3). Gettign to 4 first means tower 2 first. Getting to 5 first gets me godstength and tower of light. A
[quote who="Izuz" reply="2" id="2417978"]Thanks for the clarification about spit. It would really help if we know how other buffs/debuffs work. Imagine if fire/ice aura stack if 2 TBs are around. Or bite, penitence..... This question has been driving me crazy for quite some time now!!!!! [/quote] I belive bit stacks. And just an FYI QOT is not compleatly useless. A QOT paired with an LE is effective due to stacking armor debuff.
[quote who="Orcun_BL" reply="13" id="2414076"]People over %80 percent plays against each other whenever they find group of 6 or 4. It is not like high stats people has an agreement and they only stomp people together. Of course there are times that pres play against pugs. But no one will reject a good game over a game against pug. Also me and my friends in game often go seperate teams and get pugs on each team to balance. But yes sometimes you just want to play with your friend, chat whi
By all means, many games can be comebacks, as I have dome it myself, but really some games are obious losers fairly early. You can tell if your team is not working together, and theirs is. It doesnt happen that often, but I have had games where people wont even chat at all... Nothing. I dont want to make small talk, but basic coordination goes a long way, even if it is just s to call out a snipe, or oom and what have you. I will gladly fight to the end with a team
Some people specualte that it is tied to when the anoucer says "the forces of XXXX controll the map". I have had it happen once or twice to coincide with this utterance, but I do not think they are connected.
OK, first off, in game stats are not an improvement but a nessesity. Seriously wat strategy game doesnt show any stats ingame? I dont mean to jump on you, but you say your not that good, and yet you have an 89% win rate... And yet steamrolling isnt interesting... So which is it? To get above 80% win rate, you either A: Cheat B: Are a godly player or C: Like to stomp lesser players. I really dont see how people with 80-100% win
[quote who="obscenitor" reply="4" id="2416954"] 5) And the connections.Back when I was in the air force I had to live in a dormitory. Warcraft 3 came out during that time and I had to play it on dialup, sharing a connection with my roommate... AND IT WORKED FINE. Two players could play Warcraft 3 simultaneously on 56k, when you to criticize people on broadband for bitching about DG lag you just sound like a fanboy. It's a massive problem, it's f'ing 2009 already. Stop tr
[quote who="obscenitor" reply="28" id="2417056"]Sorry, but I played Starcraft fine on dialup a decade ago. My roommate and I played Warcraft 3 fine over a split 56k connection. It's not the players' fault, it's the game's. If P2P is supposed to cut down on latency then they should get rid of the game's artificial delays, because even the fastest games of DG are less responsive than Warcraft 3 games. [/quote] I have to agree the responsiveness is deifnatl
In a few games, I have gotten players who wont communicate at all let alone concede. Now I wont concede as soon as ive determined we cant win, but usually a few min later just to be sure. In the above case, my team doesnt talk at all, or work together, let alone agree to concede. I will then tell the other team gg, my team wont talk, and wont concede. This is not a rage, I just wanted to say gg before I leave to get onto my next game, as the current one is over (ev
[quote who="gkrit" reply="2" id="2414388"]this has alrdy been posted by pacov [/quote] But remember, we cannot trust what pacov says, as his mother had to put soap in his naughty mouth.
Zech that idea will not work for one reason. Im at 0 mana after a fight I won. I now have 0% regen. Your idea would only work if there were a minimum # to fall back on. I think the game hsould just do the math how it is supposed to be done. As in: AxBxC=D is the same as (AxB)xC=D That is how it should be calculated.
Zeldon that you for that explanation [e digicons]:thumbsup:[/e] , but I would like to add one thing on the difference between p2p and server client. In a FPS game (server/client), you only have one connection to the server as does anyone else. So you are uploading and downloading infromation from the server. It appears to be lag free if you have good latency to the server, and you upload/download bandwith are sufficent. The one thing missing f
This only seems fair. I mean dark side has LE minion build, and UB... /sarcasm
[quote who="Zechnophobe" reply="3" id="2414265"]What I mean is that just because someone else is going to LIKELY get the killing blow, a little overkill is better than a little underkill. [/quote] Exacly when I play with a reg I dont care if he always gets the kills. As long as he helps with cit upgrades. I would rather have a sure kill, and get the assist than give them a chance to get away.
[quote who="GnomeChomp" reply="12" id="2414294"] Guess what retard , I'm certain my computer and internet connection are way better than yours . I also know I am more physically attractive and more successful in life than you are . The point (as has already been stated numerous times) is that if one person has a connection or a system that lags or slows down everyone in the game is affected, thereby making 5 vs 5 almost imp
[quote who="zndkwin" reply="5" id="2414317"]Probably off-topic, but, I'm interested in buying demigod, but, has the lobby/online play system problems been fixed by now? [/quote] Connection issue are basically solved (very few still have issues, many are user issue, not game issues). So long as you have a broadband connection you should be good to go.
Its not Stardock fault, but the users. I am on DSL, and I know I can not do 5v5, becase of MY connection. It is a user issue, not a game issue. Blaming Stardock/GPG at this point becasue you connection cant handle a 5v5 is like saying the maker of Crysis did the game all wrong becasue your POS computer cant play it with everything set to max.
It seems many people have trouble countering minion builds (ala LE). These are ways to kill minions, and not just ignore them. I have found a few ways (some of which are very obious) to try to counter minion builds. Basically anything that is good on grunts will work well with minions. In no particular order, and these are not nessisarily solo strats, but rather make it easier to kill them off. 1: UB: Ooze. Slows attack speeds, and does AOE damage, thi
Is still a premade if in 1v1 and both players are on voice chat?