rocer4ya

rocer4ya

Joined Member # 3625201
0 Posts 1 Replies 28 Reputation

The problem with this whole system in my opinion is the stability of everyones internet. The System used a UDP transfer protocol instead of using a server. UDP is a connectionless protocol meaning that there is no guarantee that all the data that is being processes in your game is being processed in someone elses game. That being said the way they guarantee data is by being connected to everyone at the same time. And the reason the game lags is that whenever one person

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