I think that the form changing mechanic used for TB and QoT should be expanded. I tried to do just that in my demigod idea (http://forums.demigodthegame.com/352616).I just feel that there is a lot more that can be done with the basic idea that TB and QoT have. If the forms were on a cycle, it would encourage specialization and discourage mid-battle transformations. I think mapping them to two different buttons would be awkward for this particular idea, for example: if you are
RedXIII304
Notes on the Backstory: My idea with him was that he started out as human and then became a demigod with the help of the dragon, thus why he is very young in the story. It was originally going to go into his training and accention to demigodhood, but I cut it short because it was getting too long. About the name: It's the one thing I don't like about this idea, I can't come up with a good name for the Rider or the Dragon. @Mortissa - I was referring to Kain from the Final Fant
@Mortissia- My idea is that the dragon is large and cumbersome, thus slower in attack speed. Having less attack speed and more move speed seemed like it wouldn't work out that well, so i suggested the dragon move slower too. @<a id="ctl00__Content__RepeaterReplies_ctl02__LinkUser" class="hand" title="Click user name to view mo
Demigod: Dragon Knight (Light Assassin ) Appearence: An tall, well built, blonde-haired man lightly armored, for increased maneuverability, stands proudly infront of you. In one hand, he weilds a large, ornate sword. Behind the man, stands
You could have the Dragon and Rider pair up as a way of switching forms, a la Torchy and Queen of Thorns. In one form he could be an Knight with a big sword, moving and hitting faster, while when he mounts his Dragon his Move Speed and Attack Speed are reduced, while Armor, HP Regen, MP Regen, and Damage are increased. In this concept the dragon is more of a large intimidating creature than an agile hunter. Here is a link to my take on a Dragon Knight: http://forums.demigodthegame.com
I think a Move Speed increase for Angelic Fury is a brilliant idea! I'm not too sure what you mean with your MotB comments, would you please explain?
I nth the Replays suggestion. I'd also like to see: The ability to map controls to mice with extra buttons A way to look at Demigod skills while not playing the game