[quote who="Sly_Squash" reply="4" id="2229954"]bonus favor points are given to those who excel in each category, such as most kills, most gold earned, least deaths, etc. Usually the players on the winning team net most of these categories, particularly kills and deaths, so since you weren't #1 you didn't get bonuses for them. Most likely your teammates got awards for being #1 in a few categories, like citadel upgrades or reinforcements, so even though you played better than them s
TeaSeaLancs
Favour appears to be a bit screwed imo. Playing a game last night, 4v4 I was on the losing team, so as you can expect not much favour would be given to me anyway. What was annoying however is that out of all the players on my team, I killed the most heroes, I died the least, and I was said to be the best on my team (As said by the opposition!) and yet I got the lowest amount of favour. What gives?
I was in the same game as CliffyG and it was indeed an absolute pain in the arse to deal with. His protestations of innocence just made the game even more annoying. I get the feeling that he had so many minions my game crashed or some shiz :( Just my luck I was trying a mineless regulus build at the time :( Also sure, yes, parasite egg, now if only it didn't cost 4.5k and you haven't the money they have from feeding. :P It honestly doesn't matter what kind of strategie
I agree, this needs to be fixed. I just played a game where we had no chance because of Erebus spamming these minions at us, creating huge waves, then creating more with the feed money he got. (What was even worse is that the damn game crashed just before the end, so I didn't even get anything out of the game :( )
[quote quoting="post"] Q: is overpowered. A: No it isn’t. Q: is cheating. A: No he isn’t. [/quote] Sir this kind of sheer awesome reminds me of Zero Punctuation's Ben "Yahtzee" Crowshaw, namely when referring to a letter sent in response to Super Smas Bros. Brawl's harsh review: "I'm not a fanboy" Yes you are. So you are to be congratulated on bright
Double post, my bad!
[quote who="Jaxian" reply="24" id="2226284"]I disagree that the choice is between ruining the game for the majority of people or ruining it for a minority. I think that it is a choice between forcing everyone to have to deal with a minor inconvenience, or completely ruining the game for a minority of people. Honestly, I don't think it's a horrible fate, to sometimes have an early leaver in your game. In fact, it has been my experience that people almost never leave the
^ this
[quote who="Jaxian" reply="17" id="2226096"]I don't think it is possible to implement a karma system that won't reap havoc upon the game. Player-ratings are too random to be meaningful. And a sort of automated karma system is bound to be misinterpreted too often. For example, let's look at the system that was proposed above: +1 karma for a win, -1 for leaving early, +3 for a loss. Now, let's imagine that a player leaves early every time he's going to lose an
[quote who="Izibaar" reply="14" id="2225900"]For all people that want players rate Karma: Have a look at Xbox Live. After your first 10 online matches all of your friends and clanmates rated you positive and you have a 5-star ranking. When same people rate you bad your friends will just rate you good again. So get a system that gives Karma automatic. And for flaming or something that can't be detected automatic you need some helper that give bad Karma after a screenshot proofe
[quote who="StAcK3D_ActR" reply="10" id="2225576"] during a game, if a player leaves, you can go into menu or sumthing and flag the person as a rage quitter. if the majority of the players flag that player, the games rage quit stat increases. this is a very good idea. possibly you could have an only positive karma system which determines if the majority of people like playing with them. then have a negative system where the majority votes for it for ragequiti