Ironrock, is that more a doubles issue or a "UB is good against Rook" issue?
jonthemon
[quote]Wrong - You would get a combined total of 180 damage. Your problem is that you forget to incorporate the flat damage increase you get from soul power (20) per increase of its level and the 20 bonus damage you get for merely having one spirit out.[/quote] Ok, afaik, Oak's Soul Power buff doesn't do anything if there are no spirits out. To get even the listed damage, you have to have 1 spirit out. So, your math is somewhat off because you're doubling the listed damage, essentiall
[quote]3. He gets cleave with godstrenght I, higher levels dont give anything IIRC.[/quote] I'm pretty sure that's wrong. I looked at the lua files, and I didn't see it anywhere.
Tying tower power to war rank isn't exactly automatic, since by capping flags and killing the enemy you can increase your war rank. So I wouldn't be opposed to having them gain some power along with war rank.
I think the issue here is twofold: 1) Towers need to be stronger in the mid-late game and 2)How should that be accomplished? I agree with #1, that towers should be more viable, but point 2 is where I'd disagree with the OP. He wants the towers to get more powerful automatically, which imo isn't a good thing. I would instead prefer to, as others have suggested, have tower power stay tied to the citadel upgrades, and have those boosted. So, if you want to camp your towers, you can, but
For the Fire Aura, it says that higher levels increase Torch Bearer's attack damage. Would it work on allied Torch Bearers, or just the one with the aura?
Anybody know if at least 1 spirit must be out for Soul Power to do any bonus damage?
I, for one, hate it when I'm telling "my demigod" to move somewhere, and then realize I'm looking at a teammate.
Damage from Ooze does trigger BotS
If a game has bad lag, would you be willing to concede in that case?
Wait, I thought the base damage increase from Soul Power was present even if there were no spirits out?
I woudl agree that going for mines III faster would probably benefit the build a bit. Another option is to save lvl 9 and get Shrapnel and Mark II at 10. And I'm slightly confused. Do you think I'm getting both crowns (I say to only get one)? Or are you saying to skip crowns altogether and go with the Boots?
I would say another consideration is if you die after killing the enemy, who gets credit for the kill. Like, afaik, "Forces of L/D killed you" doesn't really benefit the other team much.
tradjik, a s per IllegalDustbin, having the ability to refill my mana bar every 45s is more useful if you have a larger mana pool. Grotto, often times I'll throw in a Tracking device into my build, just so snipes are more powerful. But as this is currently a snipe-light build, I usually omit it. Also, if you didn't see it
But what is the benefit of Essence of Magic over Blade of the Serpent?
Lieu, you mentioned A great combo is heal 1 and healing wind 2 with monks early on, then as you get more mana you increase it to rank 3 for the 1200+debuff removal and buy high priests when you can. Is this an undocumented benefit to heal or what?
Long version: http://demigod.wikia.com/wiki/Regulus_Mine_Hybrid_(Guide) Short version: 1. Angelic Fury 2. Snipe 3. Scope 4. Mine 5. Mine II 6. Mark 7. Fury II 8. Mine III 9. Fury III 10. Shrapnel 11. Mark II 12. Snipe II 13. Fury IV 14. Snipe III Equips: Favor: Bla
One thing to consider in this question is relative benefits. The HP build increases the health of UB by 77% and increases damage reduction from 15% to 30% The damage build increases the damage by 15% and the rate by 30% (which, if you multiply it out actually is about a 50% dps increase). So, just looking at those ratios, the HP build would win, all else being equal.
I personally really like Blade of the Serpent. Cooldown : 45 Seconds Use : 100% chance on hit to gain 75% of your damage in Mana for 10 seconds. +400 Mana +25 Weapon Damage So, every 45s you can pretty much refill your energy bar, especially if you are oozing in a group of enemies an
Ok, I'll kinda throw my hat in here. Assume both demigods have 2k base hp and both have a 15% health flag. So, it's 2300 hp vs 2300 hp. So, all else being equal, they'll kill each other. Now, let's say Demigod A steals the flag from Demigod B. So, A = 2600 hp and B = 2000 hp. So, A goes from a 0% advantage in health to a 30% advantage in health. I hope that works, since it starts off even and the maths should be easy. (I know that introducing another he