Many of you read way too much into a contest to win something and are taking this attempt at getting ideas into the game way too seriously.
Wentago
[quote who="random_target" reply="3" id="2819234"]How will it effect non-computer players? I suggest the spell "illusion" to create a fake non-moving copy of an existing unit. As a result, it will also increase the combat rating of the town. Also, "invisibility" will do the opposite and hide a unit, reducing the combat rating of the army. As an option, movement of the unit might dispel the enchantment. A third spell can be "
I got a possible spell idea (not sure if there's anything like this already) but something that would cause a city to appear more defended than it is. For example name the spell intimidate and have it appear to double the combat rating of the town you cast it on so while it may seem heavily defended there are only a few units there. You could do another spell which is the reverse called ambush where it would show enemies half the actual combat rating of a city so while it appear
[quote who="pseudomelon" reply="19" id="2235844"]Yes, there's no reason to make TB an even more pathetic character.[/quote] My thoughts exactly.
I like. Better than most of the boring monotonous ideas out there. Good synergies and such. Maybe swap out one of his skills for some sort of Heal over time so he can use link with heals and for damage so he can fit a couple more roles? Maybe instead of voodoo rage since if you link yourself to an enemy you don't want the damage going to a grunt cause then it wouldn't reflect to them. Anyway nice job. PS: From what I've seen posting pictures of your DG or
Until one learns to use dispels effectively they will keep thinking spit is OP.
[quote who="KenoLFD" reply="6" id="2235456"]I think these forums should have a +resist to DotA comparisons. DEVS PLZ FIX NAOKTHX[/quote] Agreed. Anyone who has played this game online more than once knows it's not DoTA nor should it be DoTA. So stop trying to make it DoTA.
[quote who="DrFappo" reply="2" id="2235186"]You forgot another vital thing. NEVER LINK PEOPLE TO IMAGES OF XENA!!!! The moment I saw the image I stopped reading this thread, made a stupid reply to it, and browsed away.[/quote] http://www.youtube.com/watch?v=gncqw7X6gMU
Nice and well thought out! Not sure how I feel about that flag skill though. Might be hard to balance.
I really don't see much synergy here at all. I can see camo and constrict being used together but why would you give him evasion if the target shares damage with him? Then constrict would be less effective as he dodges his target wouldnt share as much damage with him. I could see maybe something that would reduce the damage he takes instead while his constricted target does not get any damage reduction. Other skills just kinda seem random and underwhelming that are alr
UB's DoT is directly countered by oak, QoT or vampy. If you're oak, pop a point in shield and dispell it the second he casts it on you. If you're QoT you probably have your damage shield on constantly so it won't touch you. If you'r vampy, pop a point in mist and I'm 90% sure it dispells it as well. There's 3 heros who can pretty much negate his DoT. Sedna can heal herself and others just need to carry pots or TP scrolls. UB seems to be a good counter to To