Still happening, this is an easy bug to fix more than likely.
timf10001
I too crashed EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x772cef59 attempted to write memory at 0x8bc44d93 Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: RtlLeaveCriticalSection + 9 bytes ((Unknown)(0) + 0 bytes) Reactor version: 1.00.56 Demigod version MAIN.1.10.0146 Last 100 lines of log... A full record of the log is stor
bump still occuring.
whats a trickleave?
Second match, guy from france 250-300ish ping was a steady connection though so no threat to dropping. But still another cross-continent slow, slow match. Was technically playable tho. http://pantheon.demigodthegame.com/game/666706/player/52138/
I just had a pantheon matchup against people I'm thinking were in europe. I'm in the US my ping to them was 250ish and the game was barely playable. They ended up conceding early on because we were up 8 kills to 1 but had the match persisted they would have dropped me and I would have dropped them for non-responsiveness. I'm not whining about it just figured you guys try not to match geographies that far apart so it may be a bug. There werent that many player looking t
TB is OP!
I think some of their servers are having trouble or doing updates from time to time. All the more reason to handle the connection to them asynchronously with a cancel button. Because if I get sick of waiting, I'd like to not have to force the application to quit.
I win lots of 2v2(with ai on my side) and 3v2 (on the 2 side). Course I'm rated in the double digits. But that said, its lame, most of the time it doesnt even try to match 6 people it seems to just go for 5 and EVERY time, EVERY time there's a hintani or some other AI on there. I'm OK doing some 2v2 with an AI, just so long as I know that if I win its reflected in my rating. AI should probably be rated near last place and if a player drops mid game, then wait the
When I click on Multiplayer then internet, the UI thread blocks everything(not always but sometimes). If Impulse takes awhile to respond then the game is completely non-responsive. Is this "as designed"? Most games would pop a dialog up with a waiting for something to do something with a cancel button. Or at least still process incoming windows messages. The multiplayer button is just an example of several other places where the UI thread hangs everything
If you buy 4 teleport scrolls you'll have 1 stack of 3 and 1 stack of 1 in your inventory use slots. If you try and use the 1 it will use the three.
I had a 5vs 0 with a Queen of thorns on the light side :). It doesnt even try, like I look at the connection info and it constantly makes 5 person matches.