Why is everyone forgetting the synergy Fire TB gets from his skills. 1) Fire aura enables you to play with no speed item beside Wand of Speed 2) One of the best level 15 skills (IMO), Inspirational Flame enables you to play with a single, cheap helm. 3) Almost all of Fire TB damage comes from abilities, so he doesn't need damage items. This enables Fire TB to concentrate heavily on HP/Amor without sacrificing anything else. 4 armors is the way I play Fire
GtfoSD
I doubt it.
[quote]Edit: Fire build is the weakest tree. The spike damage it provides is primarily single target, and is only viable when there is a player for each available lane of creeps (3v3 in cataract) Once 4 players are in the game, only 1 has to have an ability based counter to make fireball completely useless.[/quote] I recon you never played against a half decent Fire TB. 1) Fireball is not spike damage, it's pretty much constant 150+ dps 2) Spike damage is Fireball + Co
Renewal on Fire TB all the way...
Put 50K gold into hp and armor on TB and play with Staff of Renewal. Bulwark of the Ages, Godplate, Groffling Warplate, Hungarling's Crown, Nimoth Chest Armor, Staff of Renewal - 39.200 gold, 7500ish hp at level 20, ~70% armor. With hp flag that is a 8600hp on top of the taking only 22,5% damage from auto-attack. And that TB will maintain >>300 dps with no problem. IMO Hp and armor stacked TB is the best counter to damage stacking. You can push a damage build
Let's see: Movement cancelled when activating items bug Valor flag bug Durations not reset on second cast before the first has expired Various auto-atack bugs Sedna Healing Wind + Priests bug Some item combination bugs Picking up dropped items with no slots left Poisoned blood granting self kills (and probably allied kills) ... (a number of others) some reported months ago and requir
[quote who="Chaoticon" reply="24" id="2295101"]It would be nice if classes had different mechanics. Reg is based off dmg and attack speed. TB should be based off dmg and spellpower. For instance instead of increasing his attack speed with "stats" and attack speed items, they should increase his spell power. Increasing auto attack and spell attack damage. "End game" is all about who can attack the fastest with the most damage. Luckily playing as TB I dont let them get that far most of the time
Oh noes, you're right. You do play against premades: Player Team Entity Favor Points Result <a id="ctl00_ContentPlaceHolder1__GamePlayersList_ctl01__Player" href="http://pantheon.demigod
[quote]Monkey Knuckle and i play premades often.[/quote] 3 custom, 97 pantheon games in last 100... rofl.
1) Bug fixes 2) Bug fixes 3) Some more bug fixes...
As long as a demigod is around, it doesn't matter what kills reinforcements, they still give xp (and gold too as long as the demigod has dealt at least 25% damage to them). Tower kills give xp and gold too as long as the requirements are met. Seems lots of players still don't understand how different the mechanics of xp/gold in Demigod are compared to DotA. Maybe that is one of the reasons we see so many inexperienced players pushing too hard early.
Haven't seen this posted in a bug report thread so here goes one. If you cast a new Circle of Fire before a previously casted one has ended, both end when the first one's timer is over. This happens when you have reduced it's cooldown so you cast the second one less than 10 seconds after the first one. The effect is usually that the second one will dissapears almost immediately after cast.
http://forums.demigodthegame.com/340631 Reported on February 22nd and few dozen times since, still not fixed...
I pasionately hate playing against this FotM. Lucky very few players have cought up to it. BTW. There is plenty of points left to distrbute to Bat Swarm and Morale... damn I gotta try this build :P
Very nice guide. You did mention it, but don't foget that TB is dangerous to this build both early and late game. Early game Circle of Fire/RoI will deny you harassment and TB will outdamage you cause of Ice Mark while very likely having more hp and also packing a potion. From level 5 on (and especially after level 7) Fireball will become a huge threat due to it's low cost + range and your low hp. The advices given in this guide would do a lot of good to many players
They really need to fix the ladder and not rank players that haven't played at all. [quote]I think these numbers reflect perfectly the kind of stats that SD's player tracking page displays (http://www.demigodthegame.com/opengames.asp), which shows about 1,500-3,000 people playing online at any given time (from down time to peak time).[/quote] Except that they said the number shows current online players. Getting 3.000 logins per day does not equal 3.000
Wow soon all of top 20 will have 99% win records. How silly is that :D
The problem was not that priests were giving XP gold, they still are - but rather that thay were giving too much compared both to the previous reinforcements and to the timeframe in which they could come into play. Compare this: Pre 1.1: Normal wave - 5 soldiers, 2 archers: 231xp, 36 gold Priest wave - 5 soldiers, 2 archers, 3 priests: 381 xp, 135 gold 1.1: Priest wave: 291 xp, 81 g
I would say all the "easily" fixable Lua bugs should be a priority. It would have the greatest effect on the community for the least time spent.
If you're much better than the nice people you play against, they migh consider you a jerk...
The (playing) population is too low for matching by rank to work properly. You need a fairly large pool of players or teams or you need to keep them waiting longer for a game. The way auto-matching should be done (and usually is) is that the server limits elo rating difference when matching players and then increases the difference as time waiting in que passes. Lets say for example it would be limited to 100 difference, so a 900 exp player would get at worst an 1000 exp o
My item layout late game usually includes 3 x TP, 3 x locks - replenished each time I'm at shop :D
[quote]...know that the comptetive ladder for custom games isn't a big deal.[/quote] As oposed to the Pantheon ladder? :P
[quote who="Snakeeyes" reply="21" id="2293618"]torch is a joke to kill, really his spells need to hit harder. the only 1 that does decient dmg is that fireball[/quote] Having fun abusing pantheon with your team and bashing noobs???