InsightSoul

InsightSoul

Joined Member # 3647806
2 Posts 17 Replies 83 Reputation

Nomilarac, if calling you a liar is considered bashing, then call me a Nomilarac basher. Stop making stuff up about me in your mind because I don't want to be in your fantasy.

1,164 Replies 2,767,698 Views

[quote who="Boxxy_Renz" reply="358" id="2368395"] Quoting InsightSoul, reply 357Nomilarac you are so full of shit. Why are you calling me a "basher"? Is it because I told you to leave in the lobby after you continually join and try to ruin my games by getting people to leave the lobby? Insight, you are a basher... I remember joining (PUGing) your game 3 times on the opposing side, twice you rehosted and the third time

1,164 Replies 2,767,698 Views

Nomilarac you are so full of shit. Why are you calling me a "basher"? Is it because I told you to leave in the lobby after you continually join and try to ruin my games by getting people to leave the lobby?

1,164 Replies 2,767,698 Views

Router that works: Belkin Wireless G+ MIMO ver 5000 Comcast Modem: ARRIS TM602G/CT With uPNP on, my connection works perfectly without me having to mess around with any ports. Good luck.

23 Replies 67,173 Views

I'm pretty sure that the problem lies in the server thinking that you're still logged in after your crash. As such, it is rejecting your new login as invalid. The kicker is that the login/matchmaking server is very slow and unresponsive. If you crashed, then it will take a while for it to know that you have disconnected. And by a while I mean a couple of hours. Fail server is fail.

98 Replies 161,343 Views

Edit: Strangest thing but restarting my computer made the connection work again. [e digicons]:D[/e] Before the patch, my Belkin router would work fine and connected to everyone. Then 1.01 came out and I cannot connect to anyone. It hangs at the "Connecting to player, please wait" screen and doesn't connect to any other players. I have changed nothing settings wise. So I'm pretty sure the patch broke something.

0 Replies 1,148 Views

Agreed with you 100%. Heck, there's even a crash to desktop bug. I'm thinking this game could have used another 3 months of beta. Or better yet, release it around Christmas time and get all the bugs worked out. It would have sold much better than releasing it early and getting slammed by reviewers and players alike for issues such as this.

31 Replies 1,262 Views

The problem is that when you lose you only get 10 or 20 favor points from sticking it out. If you know your team is going to lose, it's better to quit early. You save time and you can potentially gain a lot more favor points by playing a new match. The solution is to make losing favor 50% of winning favor. So you still have an incentive to win, yet there is also an incentive to sticking it out. Also, my connection is fine but sometimes I would randomly get disconnected from ev

24 Replies 60,913 Views

Failed assertion: Reached the supposably unreachable. File: c:\Work\forge\main\code\src\core\NetUDPConn.cpp Line: 2576 Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: unavailable. Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file warning: [C]: in function `doscript'<

0 Replies 829 Views