Just wanted to confirm that this happened to me as well, with the same lameness in that we were winning the game, and some fellow had just ragequit the other team. Didn't catch his name, and Impulse doesn't have a 'recently played with' feature like Steam does. In summary: 1) Stop letting people hack your games (may be impossible due to peer2peer) 2) Copy all the functionality of Steam, it's awesome.
Melf_Himself
When I try to launch a single player skirmish, the game hangs and instead of a tooltip on the load screen, I see [no text]. Multiplayer is fine. Suggestions?
I have NFI what the problem was but it's back to normal now! Thx guys ^^
So I can't use the mouse to scroll around the map anymore - did they patch that feature out? (lame if so) Or am I just retarded and pushed some hotkey that disables it? (likely)
Just giving you the info... trying to log back in now and it keeps telling me incorrect password, which can't be true because I have the auto-fill on. Failed assertion: Reached the supposably unreachable. File: c:\Work\forge\main\code\src\core\NetUDPConn.cpp Line: 2591 Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: &n
Red-Green is indeed the most common. The least common is Blue-Yellow. A quick fix for GPG/modders would be an option to take important targeting info that requires a distinction between Red-Green and replace it with a distinction between Blue-Yellow.
This problem exists in Guild Wars as well. 1 x ranger = mediocre damage. 4 x ranger with team damage buff = instant kill. Luckily the tools to combat such 'spike' builds are also given to players - the commonly used tactic is to 'split' your team to different parts of the map to attack various objectives at once. Since the spike team need all their players together to get the kills, they can't compete with such a tactic. It would seem to me (having never played