Hmm... considering that Tosiro has played 5 battles (with 1 win) and TyranR has played 6 battles (with 1 win) I doubt that this is an issue... more like a one time occurence... I assume the other account was prominator...
Zydox79
[removed]
Did you provide the developers with the crash dumps, or do you just exspect them to find out the causes of the crashes without any input from you... ? Whenever my DG crashes, I provide stardocks with the minidump so that they atleast get some clues as to what's causing the crashes...
[quote who="timbomatic" reply="2" id="2312786"]ye, it works. but the recipient recives the message in the next few days. [/quote]I wouldn't say that qualifies as working...
It's not a problem with case sensative channel names? i.e. demigod-au instead of demigod-AU or something like that?
The friends list, with chat... does that one work for anyone anymore (not the IRC thingy)? Afaik it worked when I first started playing DemiGod, but for the last month it doesn't seem to work, atleast not for me [e digicons]:S[/e]
The statistics and favor points were resetted a while back, I think it was around the 24th of June. Everyone had to re-gain all their own favor points from battling, so it's just for you to get to work... I guess...
Just wanted to check if you could remove this lost battle from my games list... I joined a host, didn't ready up and then left before the battle started... but when I checked the stats later that night... I saw that I had recieved a loss for it... which seems quite weird... never seen a player beeing on an unknown team with an unknown character before... pls fix [e digicons]:grin:[/e] http://pantheon.demigo
As it doesn't give any bennifits to the one making the initial kills, I don't really see a good reason for not implementing it... Colonel's fears of newbs trying to get back over and over again might be valid, but unless they are complete retards they would pretty soon realise that they shouldn't just storm after the guy which killed them over and over again... Anyhow, I'd like to see this implemented [e digicons]:thumbsup:[/e]
Yeah, when I looked a bit closer... I found it [e digicons]:blush:[/e]
Unknown structured exception (0xe06d7363) at address 0x7c812afb Program : C:\Gamez\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: RaiseException + 82 bytes ((Unknown)(0) + 0 bytes) Reactor version: 1.00.56 Demigod version MAIN.1.01.0139 Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file info: Calling CVPUpdateGame. gameDataXML [len]: [3580] info: >>>Entering CVPInterfac
I would like to have an AI control option in the battle setup so that you could choose which AI that would be used if a player disconnects... I for one would love to have Nightmare AI's as they atleast don't feed the other team to much... This should be added to Custom games as well...
Same for me... crashed with an "out of memory" message, and now I can't get back in... feels great when you just bought the game...[e digicons]:annoyed:[/e]