[quote who="ntropy" reply="13" id="2425746"]Powerful in 2v2. This might change your mind Celmare: http://www.gamereplays.org/demigod/replays.php?game=51&tab=upcoming&show=details&id=98949[/quote] Tx for the tournament replay ;) erske plays like me but is a lot more radical lol, he is just losing every single 1v1 all the game till the end when he owns everyone. Well, for most of the ppl in this thread his build sucks beyond the imaginable,
leinadon
Piznit: U can suppor others or yourself, pretty obvious btw... Im leinadon ingame so if u want to try ur "first pounce at lvl 10" vs my build, ok lets do it xD Celmar: The problem of the dps is not my build, is senda itself, she is not a dpser, u can inprove dps along the road by buying items/ minions, thats all and the difference is not that huge, thats why trying to dps in da face with sedna is stupid, u must use t
Im starting to doubt that u have read my build and u have played sedna, i NEVER run out of mana when i have the items, i ALLWAYS have mana potions, if the fight is very long, just go back a bit, use potion, full mana, and here we go again. The main priority of the build is healing and pounce, how is it that i cant make damage and heal? if i have a point it goes to heal and pounce and if i cant then to inner grace, how is it that i cant support? In a fight of 2v2
Yeodan: Guides are not set in stone, if a player buys items that outrun u, u buy more speed items, this plus the bonus of inner grace u are allways going to be the fastest. CelMare: U should read my build, healing wind is useless, i just dont get priest I never, i wait mid/late game for priest IV and then is when u get healing wind, not just for priests but for creeps. Seems that u have a premade concept of sedna and seems th
Hi all, I will try to explain my build with sedna, is easy to play, cheap to max and a lot of fun to play. General strategy Your objective is to be the fastest DG of the playground, so u will be able to chase everyone, run when needed and be quickly in every place of the map that u need without endless teleports, maximizing this build is easy and very cheap so
When i see some videogame where the devs say "this is not balanced 1v1 is balanced on groups" i just can think "this game is made of fail" if u have a class better that the others u can do a team made of this class or mostly this class and own most games just by this. First of all i dont think that demigod is not balanced 1v1, it mostly is but as all the multiplayer games have some points to fix. This game is mostly about rock-paper-scissors thats ok but i think that every cla
Erebus minion build just absolutely destroys sedna in every single step of the match, sedna has not aoe so the big swarm of erebus just rape her. No, sedna is not the best 1v1, absolutely not, i have no problem beating the others DGs thats true but a good minion erebus is just impossible to beat with her.
[quote quoting="post"] Does anyone else think it's too powerful? I mean, when 1 rook can lock down a team of 3 people in their base I think it might need a bit of looking into/ballancing. [/quote] Whooot? one sad rook lock down 3 players on base [e digicons]XD[/e] LTP instead of whining about nonsense problems. Rook is the worse DG, he cant move, he cant run and he cant be alone becouse if 2 DGs jump on him is dead nm what he do. Try to play r
O my gozor i must play wizout favor itemz im lost¡¡¡ Cmon guys... "working hard"? "farm again"? wtf... if u see that way videogames i recomand u to stop playing them or be a PRO and get money fo it. If u feel that the sky is falling because u have not your pwnzor favor item just create/join games without favor items until u get your pwnzor favor item. A good player adapts well to any situation if u fell that u are completely gimped because u dont have
Hi, I must say tx for this patch that has fixed the completely broken Pantheon, stable connections, no more 2v3, no more IAs as first opponent, concede is a HUGE good point, what more can i say? [e digicons]:D[/e] I just have one bad thing to say, dont make Not Applicable(NA) games in pantheon where ppl concede before 3mins, it will make the ppl to enter games, look at the opponents and leave before 3 mins if they dont like the match without penalization, a concede MUST be a
[quote who="MrBoingy" reply="1" id="2270202"]Here's the official line. Demigod Pantheon connecitivity is smooth and as good as it's ever going to get. Your problems were either: 1) People left cos they wanted to be on a premade team. 2) The 3v2 was intentional since your rank suggests that you can handle non-equal teams. If you don't like it, you are suggested that you don't play Pantheon. [/quote] Point 1 is a complete lie B
Guys, the problem is that if not in peak hours there is not enought people to tie well, they must choose between a lot of games with noobs being bashed by vets or make weird thing like 3v2 2VsIAs and all that stuff but this is a cyclic problem that feeds itself, lets see this from the beginning, pantheon was a total mess so more and more ppl quit playing it to a point where is hard to match fairly players of the same level, they had two options or leave matchmaking alone tieing unbalanced opp
I have an idea for the two new ninja demigods, one male and anotherone female (for all the flavors) This is called the Pirate assasin. And here we have Ninja gay lord.
[quote who="DeadMG" reply="11" id="2265495"]Zechnophobe: Take Blood and Monks, rush and cap the HP flag, you can win 2v1.[/quote] [e digicons]:|[/e] ... [e digicons]:D[/e]
- Im not saying that u dont pick healing wind, i pick it allways... but not instead of heal thats for sure. - If u have heal u have the timing controled, u can be interrupted, ok, but u use it when u want on the other hand u have a "possible" healing by a pair of minions that can be alive or dead, can be stunned (and minions are stunned a long time more than DGs usually), can be AoE´d easily. - Of course that i pick healing wind and priests but that dont mean that im goi
[quote who="Misfortune" reply="12" id="2265416"]I can't beleive you are still going on about this... [/quote] This is a difference between concepts, if u do not make distinction between base bonus and extra bonus u can see it as a 32% If u make distinction between base bonus and extra bonus u can see it as a movement of bonifications +15% to who have the flag. If i loose a flag i dont think i have -15% i think that my opponent now have the +15% becou
[quote who="Lieu-" reply="10" id="2265239"] Quoting _Shadow, reply 7Lieu - I love you man. What field are you in? We should play together again sometime. I'm in computer science, so quite closely related to mathematics, but this thread is just basic maths. Kind of depressing how certain people react to it but I've seen it all before. Modelling haste procs when dual wielding different speeds/damages/probabilities? All the numbers are there but people just love sticking with their bas
[quote]Zechnophobe[/quote] I see too many flaws on this build, u are just changing heal for healing wind what for me have no sense at all, u need absolutely heal for 1v1, priests heal a lot less than the ability and may be they are healing creeps when u need it, with this build u cant stand a burst damage combat at all, u are going to run all the time and UB for example is going to rape u hard. Healing wind is a pasive heal that have not effect at all in combat so why instead
[quote who="ddd888" reply="8" id="2264086"] unluckily im always way too much ahead of the rest of the world but eventually others will understand [/quote] [e digicons]XD[/e]
Congrats?
[quote who="Opawan" reply="7" id="2263643"]i had to play with hintani... he hadn't quit but played horrible... bots play much better. If he uses a bot.... that's why have him everytime on the phanteon connecting list... i'm real happy i can see it and quit before game starts....[/quote] They are not bots, they are IAs(or bots that just enter the game and disconnect) they are completely messing up stats of playe
Hi, Yesterday i was playing 9 pantheons games, well... at least 5 of them was against 2 IAs, no "player has left the game" or so, directly tied with them, my question is: Is there a system from GPG to tie u up with IAs in some cases? I was very frustrated all the afternoon playing with 2 moronic IAs 5 matches of 9, if this is the normal way im very disapointied because im not a stats whore, i just want to play competitive 2v2 games. Someone on the same boat? &n
[quote who="Lieu-" reply="20" id="2262156"] What has been said over and over again is that taking the flag from your opponent is giving you a 32% hp advantage relative to your opponent. That is, you are getting a 32% hp advantage compared with before capping the flag and after capping the flag, with the point of comparison being your opponent. The 32% is a measurement of how you compare to your opponent with and without the flag. With the flag, it is the equivalent of getting 32% more hp
[quote who="Misfortune" reply="16" id="2262111"] Lieu, all that math you're doing, 32% is an arbitary number based on different hp values. The larger the difference the larger the %. Say you have 1000 hp and your opponent has 5000 hp. Then you cap the flag, you now have 1150hp. You lose the flag and have 1000hp while your opponent has 5750hp. So the 150hp you lost plus the 750 he gained = 900 health swing. Where does 32% fall into that? 900 healt