hipnox

hipnox

Joined Member # 3666843
1 Posts 2 Replies 171 Reputation

the custom textures only affect what you see, not what other players see. btw, there are some strange 256x1 pixel texture files, in each characters folder ( multyply and aditive i think they are called ) that have to do with the color of the flags and teleport orbs (??) This is what you get when you add noise to Normals file. not how the sense of depth and bump is lost. ( also model is black and white ) <img src="http://img3

7 Replies 17,136 Views

maybe a little too blue. i was just trying it out. All i did was hue/saturation --> colorize to blue on the QoT Albedo DDS file. This is the result. there are other files in there, and one particularilly interesting file, that workson only 2 chanels ( i think its red and green ) when one of the channels aprears to be a bump mapping and the other looks like a light ma

7 Replies 17,136 Views

anyone tried to edit the DDS files in the character folders? i have, but it is kinda weird how the system is organized. all i know is that now my QoT is gothic XD and my Rook has a skull painted on his face

7 Replies 17,136 Views