[quote who="Teseer" reply="14" id="2246761"]I'd be nice to be able to hae a target you can track. Click on the DG your attacking and it's health would show up. (Only health). Hell, it'd be useful for Towers sometimes as well. I dont like/trust the healthbars from tilde, so I keep my mouse over the DG im attacking. Would just be nice to have the exact number of hps he has left without following em with my mouse. [/quote] I think Demigod (friendly and enemy) health bars
Aeonblue08
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I really liked this game at first. I'm an avid DOTA player and loved the idea of anything to do with making a similar game. That being said, the first thing that jumped out to me was the UI and and how worthless it was in this game, especially for generals. My major concerns were as such: 1. Minimap navigation. The minimap in Demigod seems to only function as "radar" does in games like Halo. Any RTS player I'm sure was immediately frustrated when they clicked on the minimap, expecting
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