It's quite demotivating to check out the demigodthegame.com and glance at the "Recent Community Posts" table, and all you see is doomsday topics. Kinda gives off a bad vibe. Spoiled community and failed game. I don't play Demigod anymore because I agree with all those posts, but I shut the hell up because I know it's not helping, and it only serve to scare more people away from the game. I rather have new players being curious about the game; maybe some of 'em will like it and ignore
obbeskrutt
To add to the list of great games with potend multiplayer that just...died out... Unreal Tournament 3. The history of the Unreal franchise is a tricky one. Despite often being referred to as tech-demos for the new Unreal Engines, the UT series actually have some really nice gameplay mechanics and a dedicated community. UT99 was a huge success and even featured at WCG two years in a row. Even though overshadowed by Quake3, UT99 survived the test of time and it's
Sad to say, but I even think that Fail Alert 3 have more players than Demigod nowadays, and that's just sad... [e digicons]#:([/e]
This doodle page was drawn a few months back when I first got my hands on Demigod. Came to think of it when I saw this thread. Harr harr harr.
Aroddo nailed it. TPB makes me proud of being swedish. Not in a patriotic way, but in a nerdy way.
[quote who="ItchyDustbin" reply="25" id="2352728"] Quoting obbeskrutt, reply 7Keep in mind that HoN is still in Beta, and will cost over $30 when it goes retail. But also keep in mind that HoN is not a new game on its own, but a cardboard copy of DotA with _nothing_ new to it with exception for the fluid 3D engine and the matchmaking UI. Sorry but I highly doubt you've even played HoN after reading this. There's a lot of new heroes with more being released almost weekly (altho
Keep in mind that HoN is still in Beta, and will cost over $30 when it goes retail. But also keep in mind that HoN is not a new game on its own, but a cardboard copy of DotA with _nothing_ new to it with exception for the fluid 3D engine and the matchmaking UI. My guess would be that the HoN playerbase will go back to DotA when HoN goes live. Why pay for a game that you can play for free (WC3 costs excluded)? Demigod is something else, converting the MOBA concept into somethin
Just jumping in to vent my thanks to SD/GPG. You're all doing a great job.
[quote who="-Ryanheart-" reply="1" id="2349374"]lol with the constant amount of players leaving the game good luck gettin 4 teams to sign up around the world[/quote] What's your problem? The work Lagwar.com is doing to promote the esport side of Demigod is fantastic, and you should be ashamed that you fail to see that. People like you is the reason the Demigod community is starting to look more and more like the DotA scene. Hail Lagwar.com for doing this. It's g
Swedish here as well.
You might wanna fix those links mate ^^ Edit: http://lagwar.com/home/archives/6936 I guess this is the link you were supposed to post.
Works better under Win7 than WinVista. It's all on your side.
I currently read gamedesign and gamedevelopment at university in sweden... To bad I'm not able to relocate out of country as it is now :'(
My girl is hot, and she plays WoW. Beat that. :V kekekeke
ITT: People trying to be funny, but they're not. :(
David Thorne ftw :') Classic
Hahaha! :D +1
Woooooow... Now this is just awesome. Edit: Seems like something f-cked up badly during the patching stage :D Try reinstall the game and see if that helps :P
You can end a slaughter gamemode by destroying the enemy citadel. Though I doubt this will ever occur in a real match, the game-mechanics does allow the citadel to fall, and though that trigger the match to end (declaring the owner of the fallen citadel as defeated). Just ran a test versus a few bots (lvl20, max income etcetc), and they were able to crack my citadel. I didn't think it was possible, as if some mechanic prevented the citadel to fall in Slaughter mode (besides the d
I'm suprised that there havn't been more discussions about the lack of an observer mode in Demigod. I've only seen pair of threads dating back in Mars regarding the topic, and I found it weird, as observer-mode is kinda mandatory in those kind of games. I know, I know, GPG is busy with many things right now, and implementing observer-slots would require som modifications to the UI and some programing, but maybe implementing observer-mode in a later patch would be something to hop
You all forgot about Buckethead or are you all being ignorant? :P
I make sure to fill the form!
What Schobbo said. It's like the community is going after the competitive players with pitchfork and torches. We should embrace premades and instead promote DG as a teamgame. More clans, competitive teams and a more esport aproach to the whole thing. And ofc have respect for those that wanna play PUG vs PUG and clearly name our games in the correct manner to avoid confusion/nobstomp.
I also got a pair of keys left, so don't be afraid to PM. Also, if anyone happens to have a LoL beta and wanna trade, you got yourself a deal.
Have 3 Beta invites in stock. Drop me a line though PM if you want one. First come, first served basis.