[quote who="Shade" reply="1" id="2321993"]If we're all going to post bugs... Torch Bearer does not auto-attack while moving when in Fire mode. (If not intentional) Erebus can commit suicide by drinking own Poison Blood potion. (Link) Level 3 Priest Minions have incorrect maximum heal % with Healing Wind buff. (Link) HP values permanently decrease below initial levels after capturing then losing Valor flag. (Link) General minions can be parked inside buildings
AmIAnnoyingNow
Because it's a 3v3 that's not Prison. I don't have fun on prison, and the other maps are either too big or too small to play a tactical 3v3 in. Hopefully with the new map modding we'll get some variety.
[quote]# Modding Support: * 1. Quickie SDK that explains how to make maps * 2. Quickie SDK that explains how to make demigods * 3. Quickie SDK that explains how to make items[/quote] Well this'll be good, I expect a surge of new maps and a community made "Item fix patch" within a couple weeks of this coming out. Some of the items are just terrible, plus a couple of those descriptions could be tweaked as well.
My main miff with mines is that they're predictable. If you see a regulus running up to you, he's either harassing or trying to throw mines on your face. After playing vs mine regulus' repeatedly, his mines are about as obvious to me as a rook's hammer, and i get more time to dodge them. One great thing about mines though is they will get focused fire off of someone fast. Dodging means you have to let them go, tanking them is 30% speed loss and they'll get away anyways, and you'll most likely
I love putting speed items on erebus and regulus. I was messing around with playing an erebus that used boots of speed, swift anklet, wand of speed, and journeyman treads and did nothing but run around the map spamming bite, mass charm, and having bishops (Those things waddle fast!). I think teams benifit from having one guy with a speedy build, the mobility helps for the non-lane flags and ganking. [quote]That's okay. I don't mind if you run away from me every fight.[
The average guy who logs on once, hates it, and then never plays again probably isn't going to make an account and write about how it sucks. You'd be surprised [e digicons]:rolleyes:[/e] I love you guys for this: Terms of Service: Section 9 subsection C: Force Majeure . Stardock shall not be liable for any delay or failure to
18+ without mage or ash? ... What games are you playing in? I usually get a mage at 10! This build is based on a 3v3 setting on cataract/prison. I'm not sure how well it fairs elsewhere. The potions should be used only to deny kills, you usually only need one or two for a game. As long as it denies a kill, you're denying 1000+ gold to your opponents, so it's always worth it. Plus it's very satisfying to see the dissappointed reactions of your opponents ;).
[quote]It sounds like you might as well be saying that you get greater satisfaction from having as much of an advantage over your opponent as possible[/quote] No, if you lose as a premade, it feels like a genuine loss. If you lose in a pug, it feels like it was out of your hands and it was doomed from the start. That's why I like playing with friends. I could have a losing record and still be happy with every game. This applies to every game i have ever played regardless of st
[quote who="LtCrafter" reply="14" id="2295756"] ...Any more details on this? It sounds pretty crucial. What is the cap? Do you know why it happens (from game code) so that you're sure it's a bug, not intentional? Is there a specific range at which his attack speed falls off a cliff, or does it gradually decline with range?[/quote] I tested it yesterday in single player actually, either it was fixed or it was happening for a different reason (Sim lag probab
[quote who="Narakin" reply="7" id="2295401"]I'd switch boots of speed for vlemish and get wand instead after narmoths. Beeing able to stay in angelform makes lvl gain much faster[/quote] This build only has one mana skill, 40 mana per shot. I maybe run out of mana once or twice a match. Generally if you want to be careful, just shoot so you hit each creep once and deactivate it against towers till your about level 7-8. Mana items are unecessary. They way it ends up for me is the first
Why don't the non-premade hosts just put "not premade" or "PuG" in their title? Why is it our responsibility to inform you? If premades don't want to advertise that their a team, just advertise that your not a team...
Bug -Picking up a trinket/consumable when all the slots are full will cause the item to simply vanish. Tweak -Make it impossible to caplock a flag that has been caplocked within 5 seconds. As of now if you both cast it at once one will be wasted. Suggestion -Change the UI to be useful for calling certain situations for players. Such as "Low Mana!" "Low Health!" "Our _______ Flag is being captured."
[quote who="Tsumerius" reply="20" id="2294676"]Large amount of text.[/quote] Making them uncapturable would be a bad idea. Pressuring those flags is the best way to get them off the citidel mob. 3-5 demigods next to a health crystal could probably take the creeps down endlessly, especially the AoE ones. Unlockable isn't exactly the best solution in my opinion because the winning team would have to babyguard the flag or it'd just be recaptured the second they left. You have to remember
[quote]How many games would I have to go back to find a premade v. premade game? How far would I have to go back to even find a matchup where the whole team had a 40% win rate?[/quote] 11 http://pantheon.demigodthegame.com/game/722561/player/63949/
[quote]1. I’d like to see a randomize teams in custom games. That is, players press a button and when the game starts, the teams are mixed up. There is definitely a growing issue about “pre-mades” vs. “random”. We will have to talk to Gas Powered Games to see what can be done without blowing up the budget but I think this is an issue that is needed.[/quote] I disagree, this will not solve the problem. With randomized teams you have a chance that you will
Premades do not go every single game without deaths or mistakes. Do you see us complaining about why we lost or messed up? No. We change our strategy to try to prevent it from happening again. Premades can do that on a team level. Also, we compare our tactics to a very wide range of good and bad tactics because we play against different players with a consistent strategy. <span style="font-size: small; font-fam
[quote who="nickya66" reply="3" id="2293845"]Or when a team concedes, the game continues and those who wanna leave can[/quote] That would be pretty useful for new players actually, and would satisfy both sides of the argument. On the note of conceding, would it be possible to note who has conceded on the scoreboard? Or at least put an automatic message into the chat.
Natures Reckoning + Angelic Fury tends to make short work of ghost/minion clouds until they have decent hp, but as an early oak your best bet is to use monks at the start. Monks slow the dps down enough that you can usually keep him off the flag. If people hide in towers and such. Harass the tower instead. Nature's reckoning will occasionally proc for a nice 250 damage on both (Usually), and unless they have priests this adds up fast. With your range boost you can usually push them aw
Why are you making suggestions if you don't even know how many maps there are? It doesn't even seem you have the game yet...
Wow, this copy pasted from the wiki quite nicely. Regulus Harassment DPS (Guide) From Demigod Wiki <!
The models might not have been created in the way that would be good for this, but this has my full support, along with any other cosmetic uses. Maybe changing the color of your name, or maybe some visual effects / auras.
[quote who="woca" reply="8" id="2274705"]why would they lower the experience? that's dumb- they are harder to kill[/quote] Because otherwise buying them is the opposite of an upgrade?
No, i completely disagree. While this has an RPG style, it is most definately a strategy game. Even if the items are balanced, it is an unfair advantage against other players who play more casually. Soon it turns from "I was outmatched" to "He had better stuff" which is not a fun belief for either side. I dislike the idea of unlocking favor items as well, but I don't mind it as much because it does not take long to get the item you want. I wouldn't mind unlockable skins and graphical unlocks,
I have a couple brainstorming suggestions, I think people are looking at this at the wrong angle. You don't want to punish the average player, who is bound to ragequit/disconnect every so often, you want to go after the ones who abuse it. Since it's a computerized rating, there needs to be a way to correct it when it's information badly represents a player. 1) Allow the losing team to "Earn" as much favor as the winning team (Opposing teams average). The winning team wo