And for a comparison, this is how HoN does their heroes as explained by Maliken: [quote]Let me point out work flow a bit here. Our Art Director, Jesse, could pop in here and clean up my post but it goes something like this: Concept & Drawing: You must not only take the time to come up with a piece of concept art, you must concept out what the actual hero is and what their angle will be. Then you have to come up with a go
Sigrada
I'm curious as to how Demigod's gameplay is "better" than HoN/DotA's. Is it because it's much slower? Is it because there's no depth or strategy (yay HP stacking and flag locks). Is it because the skill cap is ridiculously low by comparison? A checkers/chess arguments seems rather valid here. Also note that "the heroes and items are too hard to learn" and "the camera is limited" are not arguments for bad gameplay, they are arguments for your own shittyness. Also a lot of people here d
[quote who="Frogboy" reply="59" id="2376893"] Also, where do you base your number of pre-order sales on? I've seen nothing on HoN pre-orders. [/quote] When I preordered it said I was the 29000th-something person to preorder. Since that was a few weeks ago, I'm assuming it to be around 35000 by now.
[quote who="Frogboy" reply="54" id="2376646"]Actually there's really no evidence to suppor that most *paying* gamers want large numbers of simpler characters. [/quote] No evidence? HoN has already been preordered by 35,000 people, and it's still in closed beta, several months away from release. How many preorders did Demigod have at that point?