[quote quoting="post"] Sheesh, this is a huge exploit I wasn't even aware of until today, even if you don't tend to watch replays, watch this replay. http://www.gamereplays.org/demigod/replays.php?game=51&show=details&id=124108 Starts off a pretty standard match, he almost got an early kill, no real big deal. I got some flow in my rhythm, start pushing, yellowing you name it. Then I pretty much did all I needed, to secure a victory, or so I thought. The who
ib_ohnoes
"could have" not "could of"
[quote who="Enraged_Camel" reply="1" id="2301476"]So all I have to do to get away from someone is to fly over a chasm and stay there until they get bored and leave?[/quote] %based mana drained every second while in the air that ignores all mana regen effects. when you're out of mana over a chasm you fall to a horrible death.
IMO they need to flesh out the gameplay some more before they add more eye candy crap. it looks good enough right now.
there are only so many demigods developers can put in without them having severe overlapping... if this game has anything more than 15 assassins and 15 generals adding any more would just be unceccessary bloat imho. i'd be farrrr more interested in them adding new maps with new gameplay elements and new items that continue to make characters more and more powerful. maybe even item drops from other demigods you kill and a slightly increased level cap (25) higher ranks of abilities. the
I thought "M-M-M-MONSTER KILL" is originally from Unreal Tournament and not CS... I could be wrong. I like this though because it would bring some laughs.