Exxcentric

Exxcentric

Joined Member # 3716385
29 Posts 592 Replies 27,000 Reputation

Oh, and if a FavorMod ability causes the sticky effects thing, it means he probably just copied code from Chain Lightning. The functional code for each demigod/item's ability is unique, so the UberFix wouldn't help or hurt a FavorMod item that works similarly to CL. had wondered how you had fixed this. Hijacked :), ROFL ty <a id="ctl00__Content__RepeaterReplies_ctl23__LinkUser" class="hand" title="Clic

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no, the original version had a couple of bugs in it and i have moved 1 gold from the aura into the single demigod area, i have increased the radius of the effect as well to make it more usable (only from 5--->10). this one has been debugged and will now no longer give gold to minions (ie for every minion in radius would give you +2 gold)' I have a new skin of Bloodlust Yeti: <img src="http://im

634 Replies 1,880,455 Views

ok minion code fix was a bitch but i got it in there. It edits BuffAffects.lua which i was trying to avoid due to potential conflicts (ie uberfix although it seems ok) but now minion health will correctly update after purchasing an item with + minion health. Before when you purchased an item with + minion health it was setting the health back to default blueprint health and effectively removing my buff. This was universal across all minions (they are all summoned with o

634 Replies 1,880,455 Views

Ty both for all your comments suggestions etc. +1 for both of you again :) Just a note: helm of fortune seems like it may have been nerfed too much... maybe bump it to 2 per sec this was only reduced by 1 point per second (when it was nerfed), should i put it back to how it was originally. (it will now no longer give you gold for each minion you own.) again thanks guys Ex

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lol stuck with windows live movie maker (the software is VERY basic lol). took me about 4-5 hours to get footage and then trim it and organise it all :)

10 Replies 33,041 Views

[quote who="OMG_pacov" reply="2" id="2838095"] The video showcases several of the favor items and new armor, etc. If you are looking to see the game play in action, skip towards the middle to end and you can see several of the effects in action. [/quote] ty pacov, Also, i should have said this originally :), mind if i throw it up in the OP?

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New video for my mod, let me know what you think :) NB: Watch in 720p :P <embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/AchAx3DKbCY?hl=en&fs=1" allowscriptaccess="always" allowfu

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Ok all reported issues have been resolved: Some notable changes Merlins magic missiles have been changed so it will no longer affect melee demigods Remove Evasion Buff from nightmare Hellfire cooldown reduced to 25 removed a couple of potential problems with wand of wastes. (i think i know what was causing the problem - it had a timer of 0.8 second window (for the lightning animation to occur; 0.1 second per chain, max 8 chains; for you t

634 Replies 1,880,455 Views

Maybe just drop out the mid lvl artifacts from these builds (maybe anything under 12000) this way they will still get the best artifacts but will have to save for longer to get them and increasing the chance of an upgrade (or multiple) significantly. I think that Nightmare AI should still be able to afford the most expensive items end of mid - start of lategame.

398 Replies 1,110,330 Views

Some very nice notes there guys thanks for taking the time to give some feedback (note all the damage/health of minions was changed last patch so all notes on this is very welcome!) Some more fixes: Wand of wastes will be investigated for bug. (no idea what is going on there lol). Edit: I cannot replicate this, could i get more details :). Two way mirror will have cooldown increased as suggested. If in the next build you guys want it further chan

634 Replies 1,880,455 Views

thanks for the comments guys i REALLY appreciate it. +1 for all!. Planned fixes: Claymore bugs has been identifed - will fix soon ( i think i got halfway with this in V1.8 and forgot about it lol). Also plan to do a code cleanup of this item so it works more efficently. Remove Evasion Buff from nightmare Stun potion not working properly - Requires Facing --> increase cost to 450, casting time increased to 1.25 seconds. <p

634 Replies 1,880,455 Views

Also, I don't think reg builds should have bots unless they go at least one rank of wings. Mines don't work with bots so.. it really doesn't provide much of a benefit for him at all outside of wings. Staff of renewal, swift anklet, or wrath (only if it is intelligently used to kill creeps, help get assists / kills) would be much better choices. I disagree, if you can put 1 point in wings for this build early on, BoTS pays of dividends for both mines a

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TY Is it possible to make some demigods primary savers. Maybe allow them to spend a maximum amount of gold (say 6000) on items before they begin to save (this would allow reg/tb with BoTS to have infinite mana and about 5000 health - Unbreakables, Nimoth, Banded, Scaled + 1 Helm, several teleports and potions. IMO, Reg and TB ;+ blade of the serpent build;(maybe QOT with shield/ground spikes build and lots of mana items) should nearly always be pr

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"Good stuff... I'm still a few days away from being able to do any testing on this, but should be able to soon. really hoping to get some folks to play test this and call out balance concerns, etc, first. " Cheers Pacov, appreciate at any help i can get :) I am working on balancing atm, and only have vortex left to go. New units are probably slightly underpowered, but their scaling will ensure they remain useful latega

634 Replies 1,880,455 Views

Is it possible that allied AI be able to detect friendly monks in a certain range (25 maybe) and prevent teleportation back to the crystal if there are no enemy demigods in that same range, but instead move to a monk (and behind tower)? This would have other advantages: i could then leave monks guarding a tower tower instead of AI and the AI could then retreat to it, allowing a monk to help out a lane as appose to following AI around. atm when demigods teleport

398 Replies 1,110,330 Views

ok for now i am going to follow the pattern used by skirmish ai and do regular small updates. This will assist in balancing exx NB: What do you think about renaming the mod [Item Expansion Pack]? New Changelog FIXED: Replicator movement speed has been increased to 6.5. Before any demigod that was moving faster than 6 would be slowed to the speed of their minions if they pe

634 Replies 1,880,455 Views

Ok, i have had a few balance runs with most of the items. Still have to do armadillo's, Rangefinders, Mega Ent, Nightmare, vortex and bloodlusty yeti. Also i forgot 1 major patch note to the last update. I have significantly shortened the leash on all favormod summons and reduced the attack scan range for most of the favormod units. They will now begin to follow you much earlier and are less likely to run off to a distant location to attack somethi

634 Replies 1,880,455 Views