Hey gkrit, if your interested in doing some modding yourself, here are some tutorials on LUA (they are what i am using ;)) worth a look if you have some free time and have done any form of programming/script writing before. http://lua-users.org/wiki/TutorialDirectory
Exxcentric
lots of good points amoungst those, this one i forsee to be the biggest problem [quote]Citadel upgrades costing gold work well, because the gold balance is unique to that player, by them spending that gold they only impact their characters profile. As warscore is a shared commodity between the team spending these points has an (and i am not saying detrimental or positive) effect on the whole team. Unless each purchase was made by concensus through some prompt (which is going t
Hi noother, [quote]BTW haven't you see 5500 HP giants smashing a base apart? And don't tell me priests/catapults do nothing.[/quote] But it seems to me that EVERY game ends this way. Race to WR 10 and get giants is getting boring. [quote]What happens when you hit Warscore 10, buy giants, then spend all your warscore dropping you down to lv1 warscore? It just doesn't work. You can't have the normal citadel upgrades which are reliant on a warscore level, then have anothe
Reply 8 - current info Ok so here is the theme of this thread, (also sorry for the wall of text!) If anyone played Enfo's (warcraft 3 mod) they would know about the spellbringer which allowed you to perform actions based upon mana points obtained over time. (if you havent it is worth a look if you have warIII, google enfo's MT, its fantastic and is actually what brought me to demigod
Change them all you like gkrit (i mean this is your thread lol) i was just trying to come up with some favour items that allowed users to do things that the current favour items ignore, catering more for specific builds: ie. For a tower rook Architects necklace: Passive: +12.5% structure repair aura (size of bat swarm 1) +12.5% structure damage aura (size of bat swarm 1) +12.5% structure attack speed aura (size of bat swarm 1)
I really like them all gkrit; [e digicons]:D[/e] [e digicons]k1[/e] How about: Ether Stone: Passive: Affects all creeps and allied demigods in range (radius size of bat swarm 1) Regen Mana +20 aura Regen Health +20 aura (only owning demigod has the negative affects) -7.5% total health -7.5% total Mana Gloves of Wonderment: Passive: +5 % attack spee
i fixed this by right clicking my game in inpulse and clicking re-register game. Loaded game and login worked fine again. I transport my computer a fair bit so i have had this problem a couple of times now, the game must detect an IP mismatch or something but this seems to fix it for me. Hope you have some luck!
/sign, i would like this asap so we can get into modding even before it is patched into the game. That way we could have a whole lot of content ready for sharing straight away, and it would prevent ppl repeating mods that someone else has already implemented
[quote]EDIT: Qot's form change is the only instant that I'm aware of that doesn't interrupt the last command.[/quote] as far as i know this is correct, tho i would be happy for someone to prove me wrong. note: if qot can change form while moving why cant TB?
[quote who="gkrit" reply="2" id="2345073"]r u talking about when u use wand of speed for example and ur near enemies, u stop then have to order ur character to mave again? coz if u r then that def needs a fix. weve asked for it to be fixed b4 but it still hasnt happened. stuff that says "instant" cast should not stop the order u have requested prior activation of the INSTANT item. I hate either chasin or fleeing with wand of speed coz it either gets u killed or fall behind ur kill
Why, when you summon idols, use skills like bite, fireball, spit, pentinence etc, does your demigod: 1. stop and cancel previous move orders, particuarlly annoying when summoning idols, generals on the run will cancel their move order and just stand there after summoning often to die because they havent realised are no longer moving. 2. loose lock on target, even if your using one of those skills on the target (ie you will not continue to chase and AA) Surely it w
I think that i would like the capacity to resurrect towers after they have been destroyed, for an appropriately sized fee of course. This would make the tower upgrades more useful, as it would allow the effect these upgrades on the towers to have an effect throughout the game. I think that it would also change strategies up a bit if this were possible.
I disagree that QoT is terrible. Ok so QoT can have a hard time against some of the other demigods 1v1 (as can reg, and TB) however, her strength lies in large engagements. Large AoE which reduces armor can very quickly turn the tide in a 4v4 battle, and her shield has kept me and other teammates alive alot of times when we all should have died (especially from damn snipe/spit). I have also managed to score a significant number of kills with this demigod due to the "its only QoT, i
Lol, Reg is definately not OP, I find he is often the biggest feeder in the game, and playing as TB (second most squishy character) I only have problems with the most skilled regs, even when they have six mines down. Just incase you didnt know, TB can outrange the tower as well with a number of his skills, for example: fireball and rain of ice, and i can freeze the tower for prolonged periods so it cant shoot back, allowing me and my teammates to destroy it without taking da