So to equal out the items to encourage more diversity i propose the following changes: Changes are annotated by -- Reason for changes beside each change Common Items Achievement items common to Generals and Assassins. <t
Exxcentric
ok so i have just finished my degree so i now have some time for modding. A general consensus around the forums seems to be that we do not need more expensive favour items but instead need to buff the lesser used ones and give all equivalent costs.
i get this a bit when servers time out: Fix: close demi and impulse open impulse goto games - right click demigod and re-activate goto community tab click create game - will boot demigod and log you in automatically you will now be able to play again
[quote who="Neilo" reply="19" id="2437931"]Re Exx's rant..... Reg + BotS.....nothing else. Yeah heavens wrath and snipe for an early kill is fun...but ~1250 late game is nothing when you use AF and AA. Narmoths and Slayers (both part of any good reg build IMHO) = good AA values and nice HP regen/steal. Throw mines and MotB into the mix and you have a good support Reg. [/quote] Oh i know neilo, just wish that when i told new ppl that they wo
I have now got to the point were i wont rdy if i have a reg on my team that i havent played with before. (and amazingly when you ask them to change they all select tb!) Now imo everyone likes reg because he can solo ai so well (i know when i started i did too) however, i find that in general, alot of ppl try to adapt their solo ai games to muliplayer online matches, and with reg it just doesnt work. + it REALLY REALLY gives me the s*@$% when you have
[quote] Really, I don't think this discussion should be about Skirmish vs. Pantheon. Given that the community has shrunk significantly over the past few months, it was necessary to eliminate one. Skirmish lost and that's OK. But Pantheon absolutely does need some fixes, as Pacov points out. 1. Eliminate the Light vs. Dark distinction. Yes, this in a sense would make Pantheon = Skirm
LE oak reg tb and rook for me. Interestingly i suck with UB and sed....
[quote who="_Golgoth_" reply="5" id="2423319"]Couple of things 1. I would say although Lord Erebus is the strongest DG he isnt that good a team player. The list you have there is really the rating of how strong the DG's are when played to their potential. Even then I would say Regulus comes before Torch Bearer 2. I think you should write a guide on possible play styles (advisable ones anyway) For example Regulus should always have snipe and should either health stack or speed
i am still around tho kinda waiting for the new demis to come out to see if that boosts population, got sick of waiting in lobbies for 3 hours to get a game last week... Anyway, might be ingame on and off over the next few weeks, but doubt i will continue to play as much as i used to, especially with lobby wait times (the wait makes me want to play AI actually, at least there is no wait and i get to play until gameover....AI cant rage lol)
[quote who="Ke5trel" reply="26" id="2416795"] alternately 1. Host game with title "You will never beat me" 2. Anyone who joins will stay even when they see your stats 3. Play game [/quote] I loled alot. and yes still waiting in lobby.... games today - 0
[quote] no, most puggers don't want to face ppl who have a high win % + high number of games period. Regardless of familiarity. Unless that person has someone on their team who is 10 games 0% wins to "balance teams". The high win % doesn't mean we're amazing. It just means no one wants to face us. imo, after a certain point in this game, the skill level caps off. Sure, there are interesting tricks to pull.. and strategies blah blah blah.. but if you know th
lol you think you got a problem, try the aussie community, total population of like 20 ppl. i have rank approx 100-150 atm, and every game i join i get similar results to you - someone posts teams are unbalanced and everyone refuses to start the game until A) i leave or B) one of maybe three other of the high ranked community players joins (hats off to gunblob as he is often plays the balancing act, but now my games pretty much rely on him being online.....). And this is when i a
/sign up for dg testing :)
[quote who="tperge" reply="6" id="2404103"]I have a better but similar idea, Ill make a threa aobut it in the muliplayer area. It will be list of premades that only want to pug stomp. Really those are the only ones that are the issue. Friends/premades are not inhearantly bad, in fact they are good for the game.... But many of them out there just want pug/noob stomps. [/quote] And how will you know the difference? Premades are not the pro
instead of one big one on his back how about 2 of these mounted to his flanks and a guy ontop to reload them: http://www.frapanthers.com/teachers/white/galleries/roman_artillary/Ballista.jpg take away the stand and they would sit flat against his side. - kinda like a harness with these instead of stirrups
I too remember that it has been said that TB will not ever get AA fix (tho i wish they would, i refuse to play tb now cause i think it is ridiculous that he cant move and AA) . I think it was in one of frogboys posts just after PAX.
yes - thats all you wanted right?
gw guys +1
bump. PLEASE!?!
Also i would like this (stole your pic invis) - Allow us to see who we are targeting and how much health they have (HP bar)
Guild wars has this and it is a great function, very useful for communicating without having to type /signed
good work [e digicons]k1[/e]
/signed Note: make it avalible for the demo!
So currently the game works like this (roughly) It was decided (above) that spending warscore in its current form is not a good idea as this is a TEAM commodity. However, what if we were to impliment 2 more commodities into the game. Progression points (earned by performing actions currently awarded by exp and gold as well as other methods of obvious team play suc
[quote who="Mr. Haze" reply="17" id="2331533"] However, I certainly wouldn't mind adding some functionality to the minimap. Pinging locations, for example, is too helpful to have been left out in my opinion. [/quote] It hasnt, press "p" click on map (not minimap) and ping will go off