very nice! Will download it and give feedback soon. also gw on including sorians tb mod, balancing tb really did depend on this change. [quote]----------------------------------------------------- # Rook ----------------------------------------------------- Gods Strength - added armor buff of 200/400/600 Power of the Tower - health stats changed to 1200/1750/2400/3050 (from 1500/1850/2400/2850) Power of the Tower IV<
Exxcentric
Cheers, Fixed icons now and have modified items to make less powerful overall. [quote]I would actually remove the movement speed on the Static Orb as the interrupt is a huge ability in itself. I can see the interrupt being handy for DGs who don't have access to one (for example, Regulus), so I wouldn't dismiss it as an item. I believe the only other item allowing an interrupt/silence is an artifact (which most never have access to in a game).[/quote] Added cas
Favormod offers over 60 new items (including 15 new summon-ables - Towers and Units), both achievement and standard shop items. All achievement( favor) items are each only 1 point to make it accessible to all. And all new units have been re-skinned. Several set items with unique effects have also been added. All items have their own unique icon and several new casting, buff and spell effects have been
this differs with every map. But as cat is the most common played map i will give my strat for this map. Ooze beast will sit on the flag to try to maintain its control. This is what you want. As assassin eribus you will have a very large mana pool and as suggested ooze beast is not about spike damage but attrittion. Therefore, use this to your advantage as eribus has the second best hp regen in the game (very hard to attrition to death). Therefore
pretty sure your just editing the tooltip the good stuff - ie the ingame effects are in the ability blueprints: For example an aura would be Ability blueprint = { Name = 'AAA', AbilityType = 'Aura', Duration = 10, Aurapulse = 1, Buffs = { TotalHealth = 100, } I have modded like 10 new items in but havent got around to posting them yet, sorry, (death in the family :( ), will try to get them up soon.</p
you prbly just didnt change the tooltip, check the mechanical side - ie if you added health check your health bar, to determine whether you have modified the item
i just think cape of plentiful mana should just have decreased cooldown rather than haveing a health bonus effect. and i still think wings of the seraphims effect should only break if you use a skill. I tested the cape: +20 HPS for 10 seconds is not too overkill (although in the long term that might change) but because the hps bonus is limited by the use of the cloak itself i was finding that it did not sway early lvl battles too much and actually was only really useful following a fi
ok so you mean a weapon proc :) Stacking -15HPS is REALLY going to hurt. I would recommend making it a replace (ie when the weapon procs again the debuff is reapplied) debuff with about 10% chance. going a bit further 25% chance to deal 250 damage to target enemy. This is overkill on the item. Something along the lines of Daemon Slayer's Blade of Anarchy (long and awsome name, i know): + 25 Damage, - 10 HPS for 5 seconds (=50 damage of
first two are easy, Daemon Slayer's Blade of Anarchy (long and awsome name, i know): + 45 Damage, - 15% HPS for 5 seconds (enemies only), 25% chance to deal 250 damage to target enemy. for this what do you mean by -15% hps for 5 sec? is it a weapon proc (how often?) ? an on use ability that targets a single person? an aura around your dg? This is the biggest problem i am having with the modding, is comming up with the way that the ability will work as
Exx, would you be able to mod "chance effect items" so that ranged character have the same chance of benefiting from one of these items as a melee character does? ranged characters are squishy as it is so i dont see y ranged characters should be nerfed in regards to chance items. [/quote] yes thats very easy to do they have two different proc chances ie. the code would be poisoned dagger: Onweaponproc = 20 Onrangedweaponproc = 13 -->
Dagger is fairly weak for ranged but VERY powerful for UB, possibly one of his top 4 choices of items as dagger + claws = death Umm there is now like three of these threads floating round now. I have investigated the LUA files and have worked out most of the mechanics for creating/changing items. I think that it would be much easier for GPG and stardock if we could mod these into the game for them, and they can change/balance them as they see fit (if needed) if they ever decide to inc
See here for introduction of these mods into game http://forums.demigodthegame.com/368975/#2447863 - Also can i try to encourage everyone to begin to discuss which of these itmes they would like to see ingame most, Gkrit has posted his list of ones that he would like, pls copy this format Ie post a top 5 list for me so i can try to implement the most sought after items. Also note that f
Ok so somehow this go derailed a bit, Back on topic - i have modded in some more favour items, I will be looking for some ppl to playtest these with me / other ppl once 1.2 comes out. note thread here: http://forums.demigodthegame.com/362060/page/3/#replies Now as it is at the moment, if anyone would like to see any of these in particular in game to see how they perform can you pls post here and i wi
Been trying to do this all weekend and now i see that you have done it! Well i downloaded you mod but it doesnt seem to like v1.10 (i see that your using clean install - 1.00) :( made me very sad, Basically when i load it up and mouse over the new tab the new shop window moves up to the top left of the screen, cant work out why tho. and your code doesnt look like it should influence that so i am officially confused lol Anyway hopefully we will kn
http://www.mediafire.com/?l5jgaedmmjx http://www.mediafire.com/?lmdk4kwnztz as above for install strategy Edit small changes made to reflect final build for items (cooldowns and proc rate)
yere pretty sure i have, Dejavu is a buff right, and so while the buff is active for 5 seconds (not one skill because as i said earlier my function writing still leaves something to be desired) all skills recharge 50% faster for example when i test it Ub - spit 7 sec cooldown following activation - next cooldown recharges in 4 seconds spit again next one starts at 4 then jumps up to 6 on the following tick as the buff is removed after 5 se
Ok so i have done Dejavu essence - works similar to tb deep freeze: ie when buff ends (5 seconds the cooldown resets to the normal value. I will continue with the other listed community favour items next although i am still stuck on Steel skin (i would really like to see if i can get this to work) However the problem i am having is i cannot locate how damage is dealt with by the game, ie does anyone know where the file for amor modification of damage is? This would all
Ok out of the old list - see gkrits post all of these are very doable - prbly take me 10 -15 min each: 2. Steel Skin 3. Ice Shard 4. Searing Stone 5. Static Orb 6. Water of Life Im quite keen on seeing how these few items out of my list will work. Steel skin has had the most attention so far, so we should def test it (if we get to that stage). out of your list id like to try... Ether Stone<b
I dont disagree with you guys, as with the balance mod thread that is around, i am trying to look at how to change the metagame, as i think a large majority of the health stacking problem is due to limited favor items ie. BoTF and shop items (ie not much else in the shop with but health items until you reach artifacts) This gave a VERY interesting effect, perminant ooze for any character (although the damage is not too high) = farming creeps much easier. <span cl
Changes as listed i have completed all the common items. For mod see here: http://www.mediafire.com/file/e0onqzzy0yn/Favor mod Exxcentric.rar You will need older version of demigod for this to work as current hash check prevents mods currently (tho hopefully fixed by next week) Unzip to your extracted dgdata.zip folder and activate with sorians mod manager. Try some of them out if you have time
[quote who="gkrit" reply="6" id="2440950"]if u gonna mod... try modding in my favor item ideas (along with others') if u can Here... if you dont remember it. at least then we'll have ppl using various types of favor items in use at any one time [/quote] yere i was looking at doing some of these after i have done some mods to the current ones, at least that way i can learn the code a bit by cutting and pasting before trying to sink my teeth into making new
Apart from the new favour items this looks to be a very good addition to the game Love it! Ty stardock and gpg, BTW fix for TB YAY!!
TRIPLE POST! lol sorry all, anyway sorry for formatting the list is coppied from wiki and the forum freezes when i try to change formatting remove bold etc. What do you all think about balancing changes? i think 500 each would bring items to line and allow for newbies to access the items relatively quickly (maybe also mod in a starting favour of 500)