The Aura has a range of 15 so they can heal from the flag if your at the tower on Cat
Exxcentric
is anyone using this? is it worth me continuing to update?
Item set would work similar to how they work in diablo: for each item after the first that you get you will get bonuses for purchasing that item. You will problably also have to purchase a set starter item: ie Set Blood and Healing Narmoths Ring Blood Soaked Wand Set Piece, Blood Healing : Lifesteal 5%, On Use: heal ally demigod for 500 Health - Cost 2500. For each piece of the set the player has on them they will recieve: +
Heya, some nice screenies! Some questions: How will we (modders) set up updates? All my mods have to go into the same folder (/favormod/) due to restrictions with new textures and icons. However, just overwriting files corrupts the mod, the folder needs deleting before the new one can be installed (currently this has to be done manually) although i am looking into doing this with script, could this cause problems with you manager? Also how do we upload the mod s
been playing your mod for a while now, (i use it to test my mod with, its fantastic! :) ). I have had a couple of interesting ideas and was wondering what you thought of them. 1. Is it possible for the AI to follow a human players orders. ie Pinging. Curently the AI only sometimes responds to a ping. however i am not sure if this is due to luck or it is code. However, when you have an ai on your team, it would be really nice if i was able to ping somewhere on the map a
looking for more balance suggestions! Changing flag mine cost to 1500, changing item from consumable to a wand, and changing the damage to occur all in a single pulse. Lowering the cost of warscore lock by 150 (will now be 600). Also, I am think of introducing item sets into the game. What are your thoughts on this concept? If i introduce these, would you like them to only affect new items (ie items produced after 1.8 or should they also infulence vanilla items?What do
I would really support this if you used zechios server for downloads (if this is possible with your code/goals, pm him maybe to ask if thats ok) A few of the modders use it already so it is fairly well estabished within the community. Also, i am curious, will we be able to browse to only install the mods of interest or will it download all mods in one go? Exx
OP updated to now have all the items. I will have all new items posted like this too, however if you search the thread you should be able to find specifics, or just ask! :).
Ty all for the games yesterday and comments above!With you guys testing the mod out so fast i was able to readily fix it. +1 to everyone who reported a bug [e digicons]k1[/e] . I wouldnt have found all three tower bugs without your help (i am sure i would hae missed one lol). Also i will try to get the next version out soon to balance futher. Also i want to make some passive items, and some new wands. So feel free to contribute!!! Balances so far: Thumper ROF changed
but there already is one in the game. ?
Yay forums are working again: post wat i sent to mr rappard: First of all that is an AWESOME skin! [e digicons]k1[/e] Found a few bugs No difference between headhunter 3-4 tooltips Holy Fury - word: regeneration needs fixing You may want to remove this from the mine ability, it is a passive attack speed buff from claymores :). AbilityBlueprint { &nb
Patch notes are still comming, might do them tonight if i get around to it, the fixes took me nearly all night lol. Ok reposting with bugfixes in the OP. Will remove rapidshare link for now. Will add rapidshare or mediafire link if everyone is happy with this version (keep trying to break it everyone your help is very much appreciated! Exx
Hmm i think i have most of the bugs worked out. rebalanced towers again, as some of the fixes required changing damage code etc. Now they are more active in the battle but do less damage
cool will check it out!
Ok, Just went through this (ty for feedback btw). Game 2: Vortex Tower TB opponent walks directly to the experience flag, fights for 3 seconds, and teleports away. (new AI, it is a overly cautious but this prevents it from dying so often (and thus prevents feeding so much in multiplayer dropouts). Skirmish Ai 1.22 is enabled (IIRC)). I tried placing a third vortex tower o
ok guys i think i found the source of the error for the towers (havent checked the fix ingame yet). it was a single letter missing out of a functon name :(. (effectively it detects that you are at max towers but doesnt wipe the table when you kill one. Will wait another couple of days for more bugs to appear then i will release another version with all bug fixes :) Already working on some new items :).
http://forums.demigodthegame.com/372358/page/7/#replies Have Fun All!
Woot, All done. Uploading now. I will post the update tonight, but the patch notes will have to wait till tomorrow. note when installing V1.8: ---- PLEASE DELETE THE OLD VERSION BEFORE INSTALLING, OVERWRITING IT WILL CAUSE CONFLICTS ---- Sorry for the caps but i wanted it to be clear lol. Have Fun everyone. And remember to post bugs you find :). Cheers Exx.
Been doing bug testing nearly all day lol. Made a few more tweaks and fixes. Balancing was required for rook and hellfires. Also balanced towers against ai but as they dont handle the towers very well. The changelog for this patch is huge lol, nearly the size of the previous version all over again lol
Finishing up tooltips. Should be released tomorrow. :)
Cheers. Let me know if you create any cool items! Updated OP with tutorial on adding items to the shop.
well oak uses an axe and eribus a sceptre wouldnt those weapons be doing the attacking 2? Shield prevents the damage (as a shield does) and so your attacking the shield not the demigod for the shielded period. IMO i think it is ok. lol change the tooltip ! :)
Bump. Questions answered and OP and example added/updated Note that spike wave is difficult to add new buffs too as it does not select a target directly and the AOE code can be troublesome to work with. Also if your modding make sure that you have the game in windowed mode with the debugger console on. It makes modding much more simple. Also note that i did not change tooltips and tooltip name in my example (just because it is time consuming). An icon will appear in th
thats cool. Feel free to use my tutorial to create some new items then :). Or bug/balance testing my mod would be of great help 2, especially since your able to get games going so readily lol.
NT - sorry i might need the space