Simple solution: 1. Damage items increase damage skills. Would probably require some kind of scaling for each skill. And maybe have the damage increase from items bypass armor. 2. Go to a standard item slot type system, 1 helm, 1 chest, 1 boots, 1 glove, and 1-4 "trinket" slots not including favor item. 3. Change minion/creep healing to an actual number instead of a %. You cannot factor in skill damage when comparing how one item stacks up to another based on t
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