Really awful way of doing it. Just add the option into game options, instead of all these different files.
Cody900
Well instantly I see: [quote] Icon = '/DGOak/HMonkDistract01',[/quote] Twice, and: [quote]Description = ' [/quote] You should come on the IRC man, could of probably had him all coded in by now if you came and let us know. >:
You're never even in the IRC mrappard. >:
I still like mrappard's way more.
That looks horrible.
As Nokthra said, differences in files between host-client will caues desyncs, which, if you're going to officially support modding, obviously has to be addressed. Some people will get xxx mods, some people will get yyy mods, 2 people will have zzz mods lol, so the game needs to be able to decide what to use, and that the clients have matching files. It was one of the reasons we're doing the public overhaul mod, to give everyone a common "base" to work with.
[quote who="_Golgoth_" reply="8" id="2374353"]Thanks man Here to help. Actually that reminds me How do you give karma?[/quote] Click the little thumbs up button under each post, next to the Report button.
They just didn't want to give specifics about certain skills.
I'm around whenever I'm not asleep lol, my sleeping pattern changes every day. I leave my comp on most days to idle, so you can leave me messages whenever.
The game isn't made to use 2-button hotkeys, you would need to mod the core keymapping stuff.
[quote who="Nichtganz" reply="20" id="2373174"]Jesus, this guy is amazing, i hope we will start seeing maps like this when updates start coming out.[/quote] We will. :D
[quote who="Whackhead" reply="10" id="2373236"]You do realise that you're going to have to write a "how to guide" for the rest of is don't you?[/quote] Yeah I'm sure he will for the website.
Ha, not me, I really suck at LUA I don't know much. More like Malard + Scottish.
[quote who="Nichtganz" reply="1" id="2372751"]Hey frogboy what about custom skins, and a tool ingame to import them? You could even release skin packs as purchasable DLC, similar to what LoL is doing.[/quote] You can do this now with your own tools, just need to replace the current files with yours.
Balance for 10 heroes isn't exactly groundbreaking though when you look at DotA, HoN, LoL and all the other DotA-clones, they balance just as well with having many, many more heroes.
https://www.stardock.com/products/readytoplay/downloads.asp Ready to Play Download Ready to Play will be available for a public download in the Fall of 2009. I think Frogboy posted pre-maturely. >:
You don't need a graphics card. If you want good framerates you're going to have to get another computer, but you cna still run the game. Your drivers are all mega old is the problem. Download and run: http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en And you'll also want: http://support.dell.com/support/downloads/format.aspx?c=us&cs=RC956904&l=en&s=hied&deviceid=3268&libid=27&am
[quote who="_Golgoth_" reply="10" id="2370969"] Haha I like the crystal palace as a base This looks awesome. Just maybe make the panels a bit smaller [/quote] Lol, that's actually a buff, since in Bombing Run you can only damage the citadel with the ball and nothing else, that's a real nice effect Malard added, a "shield".
Although it's not a solution, why not just use the keyboard to move? If you use WASD to move the camera, then you have easy access to 1 - 4 for skills...
[quote who="AmaZinG_HerO_DN" reply="4" id="2370242"]An art of denfense mod would be fun, huge armys of creeps spawned at you in waves with no enemy demi gods, could be a blast =][/quote] Gonna make a Survival mode at some point, just that coding in for more than 2 teams or a single team is a massive overhaul, so we need to wait for 1.19/1.20 and after we do loads of other stuff before getting into that, but it'll come. :P
[quote who="Xanith69" reply="5" id="2370034"]wow nice how many people are in these projects? i would love to try and help (not very good but i can learn fast )[/quote] www.dgmod.com #dgmodding on irc.stardock.com Come idle. :D
[quote]1. Impose optional time limit on Slaughter and Domination modes[/quote] Just did the basics for this, just need to add it into Dominate game mode, and then implement a Draw system, since atm a draw on slaughter shows a loss for both sides. Sleep time now though. :P
[quote who="Remiel" reply="27" id="2368978"]^ I agree with not changing too many balance issues with mods, but leaving that instead to the developers. It can easily divide the community too much. 3 game options I'd really like to see. 1. Kill goes to highest % damage inflicted on that demigod (since it was last at 100% health) instead of last hit. Assist goes to others who helped. Last hit sniping becomes irrelevant. [/quote] No other same
CosMoe: Chirmaya had a better idea for the layout and I think it looks much nicer now: [img]http://img269.imageshack.us/img269/5483/dg9l.jpg[/img]