I really congratulate you to your work. Nice done. You surely had work with it (i know what modding these maps is like) I have just one ... single question. This map (and your other map), what is the idea of it? I mean, I also could create a map just replacing old flags, old portals, old gold mines and so on. But what was your thought when you created this map? Shouldn't there be a master plan, any idea what you were willing to do? In how far will another portal improve the ma
WoodChip123
Well we (DonDoen, Suicide_Joe and me) already had made a mod like this at december i think. It was based on the brothers and was only using the old towers and creeps but worked well in the end when we testet it at a lan, even if only mirror matches made sense. (DA for example was completely useless) We did never load it up, because we were a little bit desillusionated by the "succes" of our cataract and leviathan mod. But if it would give you maybe a basis for you, fee
ok, as nobody seems to be willing to answer you, i will try it. You have to open the dgdata data file in your demigod folder with for expample winzip. Then you have to open the "map" folder an choose map 12. You can change all the things appearing on the map in the MAP12_save.lua file. I would suggest to make a copy of the file before. Also, make different copys of your work, while you are creating your mod and test the single steps you make, one wrong sign in
ok, two things about the forts and the fortress mode as you may have remarked, the fortress mode is not implemented in this version of the map, but we work on that if you want us to do so. in the actual version, some forts may be missing in fortress mode, just because they were deleted. The forts still existing should be like in the normal version of the map, they were not changed so far. I do not know, if the idea of this map really works out with the fortress mode at all, bu
Hey, everybody We are now, finally, able to proudly present our new map mod, based on the leviathan map of demigod Some of you may ask why it has taken us so long to create this map after finishing the caratact map mod. It really take us long to try getting the AI get moving on the map like in normal gameplay, but in the end, it did not worked out, sorry for that. You can find two pics of the map at this links: [IMG]http://img213.imageshack.us/img213/2599/levia