mdonais

mdonais

Joined Member # 3969157
0 Posts 7 Replies 10,810 Reputation

The game is great and looks like it will turn out great. Having your hero creation not be full of +1% x and y is great. I like Master of Magic style hero creation much more than the +1% to 20 things style. I like the art style a lot. I like the idea of the crafting system and I am looking forward to see how it turns out. I hope it doesn't just mean every game turns out the same because I always just craft the stuff I lik

8 Replies 26,248 Views

For Legendary heroes I would like: 1. Steam workshop for mods. I hate having to remove mods, patch, update mods, etc. Steam handles this much better. 2. Fantasy Races. I hate the 8 different human races. Add elves, dwarves, dragonmen, centaurs, flamekin, icemen, shadowmen, angels, devils, trolls, etc. For the next game in the series: 1. Do not keep the elemental world. The races are too boring. The world is boring. The entire story is the world i

86 Replies 499,207 Views

Here is the end of a game https://www.dropbox.com/s/272nzybrnpjdhbe/Winning%20insane%20insane.EleSav This is Insane/Insane medium map. I saved it right beside the final battle for a quest victory. I wiped out 2 of the 4 enemies already, 2 more are around but my group could probably smash them. My main caster hero is level 19, but he gave out all of his health last t

26 Replies 37,303 Views

I tried this same built on insane, it is a great build and easily beats insane if played at all right. I swapped water magic for air magic, as I see little use for water. I also took clumsy instead of weak. I played on a medium map because it makes the game faster. I say this because I think it is pretty obvious he is not lying, the game is not that hard to beat. Before this I beat insane with a lot of other strats, often including enchanters and

26 Replies 37,303 Views

You guys are all answering different questions like 'its fair and balanced and intentional' But the question was do any of these traits work. The traits that give +Damage clearly don't work because it would show in the unit stats. The traits that give a percent bonus damage in certain situations should work because they are a percent bonus. So if you do 8 ice damage +50% would be 12 ice damage. I just asked if anyone has tested and verified that they work o

19 Replies 29,394 Views

Sounds like everyone is in the same boat :( If anyone has or does test offensive traits on mage units let me know. So far it looks like none of them increase the mage damage and all of them increase archer damage.

19 Replies 29,394 Views

When I make a bow unit all the bonus damage traits seem to increase their damage. When I make a unit with a staff of fire or ice the traits with bonus damage don't make their numbers go up on the display. Are there some good offensive traits that help mage units? Obviously +2 initiative works, and I often take +3 hp, but I am not confident of any other offensive traits. Thanks. Mike.

19 Replies 29,394 Views

This is 100% repro and a huge advantage If you set autosave to zero turns, whenever the computer attacks your guys just reload your autosave and the computer will do nothing instead of attacking. I think it is saving at the end of each turn, but when you reload it is the beginning of the next turn so you skipped right over the bad guys turns. You can easily beat any difficulty if you know this and it isn't even intentional. You may just reload to try

1 Replies 3,689 Views

Mages and Commanders are both viable and strong hero types. I think the others ones are a tiny bit weak right now. Instead of taking commander to get a big boost to accuracy you can make a custom race and choose lucky. It is +25% accuracy and +25% dodge for you and all your troops. A crazy powerful ability.

8 Replies 9,408 Views

This is 100% repro and a huge advantage If you set autosave to zero turns, whenever the computer attacks your guys just reload your autosave and the computer will do nothing instead of attacking. I think it is saving at the end of each turn, but when you reload it is the beginning of the next turn so you skipped right over the bad guys turns. You can easily beat any difficulty if you know this and it isn't even intentional. You may just reload to try

0 Replies 5,947 Views

As a tank with a shield I want to be adjacent to the enemy units so that they don't attack my crunchy guys. This also lets me gang up when my next unit moves and attacks. Shield bash pushes them away which is the last thing a shield user wants. Give that ability to club users and give shield users an accuracy or damage debuff. Probably it should be a damage debuff because it is already too easy to get 100+ dodge. consider making shield proficiency something

19 Replies 29,940 Views

I don't think I disabled any of the victory conditions like master spell. I am actually surprised none of my opponents won that game with it. I don't know what my final score was, I think it was the highest possible score. I thought it was 1 followed by a bunch of zeroes. Like 10000 or something. Is there a way to check?

4 Replies 34,189 Views

I wanted to post the build I used to beat insane. If you want to discover what works on your own you can skip this post. There are probably other strategies to do it also. Insane is really really crazy. The weakest groups of monsters have 150 hp. You have to be able to beat those at level 1 to work your way up. On insane the computer was completing world achievement buildings around turn 10. Before I even had a second city. When I encountered the first opponent

4 Replies 34,189 Views