Gene1966

Gene1966

Joined Member # 4040694
0 Posts 46 Replies 516 Reputation

SPOILER ALERT!!!! if you mod your starting weapons to be superior than existing starts, then you WILL greatly reduced the difficulty of the game. Optionally, you -could- add to your backstory that you were thrown out of your former glory, forced to start over from virtually scratch. or you can set the game on easy and mod starting weapons to the best in the game, you will only be cheating yourself, I do not really care, just thought to throw a competting idea out there

24 Replies 49,177 Views

I saw the Release notice and thought back to the promise Brad made to us early adopters some 2+ years ago and thought I check out the progress, Good, Bad or Ugly, I wish to express my gratitude to the team who labored so long on this and then giving it away to those who held the faith! Sincerely, Thank you!

33 Replies 138,364 Views

Just throwing out some spaghetti on the wall here hoping something sticks... Have you folks at SD ever considered talking to Smith and Tinker folks like Jordan Weisman (www.smithandtinker.com) about doing a TBSRPG set in the BattleTech universe circa 3025-ish? Your Game engine seems to be malleable enough to be able to do it well enough. It would be more strategic and less tactical than the MechCommander series. Basically a TBS in BattleTech and RPG fo

229 Replies 785,020 Views

[quote who="Lord Xia" reply="2" id="2876193"]It is trying to be, the basics are there, but there is no story. In FFH2, we had Armageddon, we had a pretty good understanding of the relationships between a lot of the nations, their motivations of the rulers, the world had landmarks and such. The world has no story in the game. The elements (not a pun) are there, and the book provided some of that. If I find some mystical library, how can I find it just about anywhere?&nb

22 Replies 22,338 Views

I think the Morphing landscape should take into account textures for rivers(Flowing Waters) and lakes/Swamps (pooled waters) as it already provides for Seas and Oceans. The morphing should have an altitude attribute and water should collect in the valley's between mountains and flow to the lower elevations and if it reaches a plain before reaching the sea then it should pool into either a lake or a swamp. This is all just my opinion but it should morph with the terraforming sp

67 Replies 221,328 Views

[quote who="dragoaskani" reply="5" id="2869619"]Face it fro the most part this game. (this genre for that matter) revolves around teching as hard and fast as you can alot of the times. The tech advantage in turn based games is usually one of the biggest edges you can get. [/quote] This is why the Equipment and armour techs should not be game changers with a one tech level advantage imho.

22 Replies 15,598 Views

Derek , Please do not discount what was done in MOM or Age of Wonders with alternate maps unless this game engine is just completely incapable of being modified in that way.... It was always kind of creepy seeing that hole in the ground early in a game wonder what was there but knowing if I went too soon I'd get my butt handed to me...

77 Replies 285,115 Views

Maybe Xia is becomming more compassionate as time flies... Regardless I agree, gold does not force the player to choose which champs to outfit and with which pieces... Gold is not a good limiter as it is in great supply in late game. No tough choices = boring game.

25 Replies 15,260 Views

It is a game mechanic... Sigh...love it , hate it or like I am be indifferent to it. It is a fair limiter since all sides are limited the same by it. Could it have been done better? probably. Why did SD do it this way? I have no frickin' idea... SD will have to answer that one. When I need more food, I use a spell, I research the food tech in the adventure tree, those also make no sense, but there they are the same for all sides. It

13 Replies 10,906 Views

We do not really have two different factions... because the AI behaves the same from each... sure, I grant that there are differences in units and buildings but there needs to be differences in behaviors of the AI for each faction to match.

211 Replies 363,847 Views

1.11 is markedly better... The AI is more aggressive and not as braindead as in 1.1 and earlier. I still would like to see more character in teh AI from one to the next. Markon - the Gilden Sov come after me in the first 50 turns as if he was umber and i'm kingdom. Still 1.11 is progress in the correct trajectory, Keep it going SD and Brad!

79 Replies 247,331 Views

[quote who="Frogboy" reply="10" id="2863911"]Did you set your opponent's difficulty to novice? Some people set the world to novice thinking this affects the difficulty of the computer players. [/quote] But it does not.

62 Replies 236,093 Views

[quote who="illmunkeys" reply="95" id="2860423"] Quoting Gene1966, reply 49 So to the heart of the OP's beef...What's the dealio with Jon Shafer and Civ5? Why did Jon leave Civ5 series for Elemental? Was Jon not happy over there? I am quiting my job of 16 years simply because I no longer enjoy it. I no longer believe my management. Actions speak louder than words, it does not take a rocket scientist to match actions to words and when&n

217 Replies 793,841 Views

So to the heart of the OP's beef...What's the dealio with Jon Shafer and Civ5? Why did Jon leave Civ5 series for Elemental? Was Jon not happy over there? I am quiting my job of 16 years simply because I no longer enjoy it. I no longer believe my management. Actions speak louder than words, it does not take a rocket scientist to match actions to words and when they do or they don't match - draw your conclusions. I think the real deal is the reas

217 Replies 793,841 Views

Yeah Book 1 is a struggle for me to even consider it a campaign... it seemed more of a self-directed tutorial than anything else. I would welcome other more fleshed out campaigns

5 Replies 2,428 Views