Anyone? Does anyone have an ideas? I can't figure this out.
Galacticruler5000
There is, but it is not very stable anymore. It should be on the forums, somewhere on the net, or in the library.
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My custom race's tech tree is causing new games to crash, I've tried loading using a different tree and it loaded fine. If I use their tree it dies mid-load. Linked tech tree above, but I cannot think of what could be wrong? An XML parser found no errors in encoding, so could it be a value?
It is, heavily so.
Would it help if I posted pastebins of my GC2Types.xml and anything else?
Ok, so I tried a different style and it also did the same thing, and I could access ships from other shipstyles using the S0 prefix. I hope this does not effect other races, but I didn't test it; however I will be later.
So, I made a custom race and it is using the Yor ship style, but all the default ships lack functional modules, they only use dummy modules. Is this a known issue or just on my end?
Well, that is sad. I'd be over there on the GCIII community with you all, but I lack the $50 minimum to get founder status, and even if I had that I still lack the $800 machine to run the alphas/betas. Without those there is basically no point in going to the GCIII site just to get my hopes up. Oh well, I'm going down with this sinking ship.
You know, I think I'm using 3.51 and I have encountered COUNTLESS ToDo:Displayname techs. Am I to understand that this mod is basically dead? Also, I've come to realize that there are a lot of dead references, missing modules/parts and structures. I hope Tol comes back soon. Or that the GCII community won't die just because EVERYONE but me bought GCIII founder status.
roaches are not the top-dog when it comes to radiation sheilding, that is the flower beetle.
Just GCII. but then, I have no choise but to play GCII even after the release of GCIII...as my system falls FAR below the minimum requirements.
I thought the Snathi became insects back on ToTA...or was that a mod....?
[quote who="SirCabbage" reply="4" id="3405940"] Random Events, Events During Colonization, ect were my favourite part of GalCiv. Frankly, I think that the more they have the better. Use the old ones, then add a hundred more. Then keep adding more, the more the merrier. I want to have so many events that by the time I get the same one I have already forgotten it.[/quote] While yes, only up to a point, not like we need a random event every turn Perhaps
michael, please take some time and alter that post into seperate ideas and multiple paragraphs and refrain from using walls of text, its rather annoying. or give a TL/DR at the end.
[quote who="Lamech777" reply="60" id="3405756"] Open the start menu, and search for dxdiag, then run that. You can also do it from the cmd prompt but typing the same thing. http://search.microsoft.com/en-us/DownloadResults.aspx?q=directx DirectX 11 is supported in Windows 8 and Windows 7. In Windows Vista, DirectX 11 is only supported after installation of a "platform update" DirectX 10 is supported in Windows 8, Windo
[quote who="kryo" reply="17" id="3404682"] If your machine can barely run a game released in 2006, I suspect a game from 2014/2015 would be unfortunately out of its reach regardless of the OS.[/quote] to be fair, at nearly max quality with UE it runs nicely in strat. map mode on larger maps, but if I zoom in with too many objects on screen it bogs down to a low frame rate. Also, SteamOS is not my intended system, I am either installin Zorin OS soon, or wait
I feel angry now. I've waited....hmm...I cannot remember how long, for GCIII, and now to find out it will REQUIRE DX 10/11 and 64x, right as I think about migrating to a linux system on an ancient PC that barely runs GCIIUE? I'm sorry guys, but its possible you'll not get a purchase from me again for a long, LONG time. though one tip: DO NOT go with any DRM(aside from steam, as people can get over that), as that is the
[quote who="MottiKhan" reply="4" id="3404500"] You can be more active in getting your wishlists to the developers by becoming a founder. To get in on the public alpha, buy the "Elite Founder" package. https://www.galciv3.com/store [/quote] 'cuase everyone has $100 laying about you know...
More moddable content, including custom UIs. External editors like with GCIIUE* *An external race editor A default tech tree viewer that is on the main menu, for debugging mods without launching a new game. and stuff from this thread not already mentioned here: https://forums.galciv2.com/447099/
Well, what language is it in right now? Also there should be an English patch laying about somewhere. EDIT: Read Austria wrong, so I assume its in German. If you system is set to english by default then it should have picked that up. Kryo correct me if I'm wrong please.
I've used it, it works. though as it did say, it is mostly visual.
[quote who="Island Dog" reply="7" id="3400377"] Inexpensive zip ties are a big help in cleaning up messy wiring. [/quote] and come by the hundreds. Also: [video]http://www.youtube.com/watch?v=Wwlv4wmnhHM[/video]
[quote who="kona0197" reply="12" id="3398941"] Try using Pale Moon with a 1.4 GHz CPU. You will see a difference. [/quote] 1.6 Ghz PC at home. One core too, and no issues.
FF + Albine + Don't remember history + Startpage search engine. Best security ever. EDIT: [quote who="kona0197" reply="6" id="3398323"] I have no choice but to run Chrome on one of the computers in the house. The APU just can't handle processing with any other browser. And it's dual core. Low end AMD at its best I guess. Even IE has issues.[/quote] Palemoon FF minus 90% of the useless junk code.