hmmm.....well, i think i might have the solution....ill get back to you soon. EDIT: my solution did not work.
Galacticruler5000
http://pastebin.com/yGMC4GsW thats my debug file. all i can say is that it is more than likely the adamantium armor tech in one of the tech trees...
Nice job! I say, that was some speedy coding. I would like to risk my pc for the sake of GCII Modding! EDIT: On a side note: Try to edit the OP so its up to date. Peace . [e digicons]:beer:[/e]
Would anyone have happend to have downloaded the economy tech fix mod? it seems mediafire erased it.
Hmm....i think i might get this once it has a version for download. one suggestion: the current stardock editors make you type in the name of a tech in the tech tree list for the required tech to research, could you have a dropdown menu that updates for new techs in the list to speed that bit up? EDIT: Another suggestion: could you have the icon, texture and model selection methods show a preview of the selected file?
if you want to, you could try my TOtA economy tech fixes. also, i have not had this problem.
5 post combo, nice roll there. I think this mod has pleased my need for guns and balance.
[quote who="Gaunathor" reply="253" id="3086127"]My weekend was quite "interesting". Quoting Galacticruler5000, reply 252ok.....i got the tech tree to work.....now i get my ENTIRE tech tree as starting techs, and about 25-30 blank tech icons with no desc., icon, cost OR model.......WTF?! Where did you put your files? If you use the subfolders of the data folder in the mod directory, it can have a detrimental effect on what you are trying to do. For example, if you put the g
I would post it there if i could get GCII TA to quit crashing past the galaxy screen.
Ill hold this spot hostage till i can get GCII TA to stop crashing on starting a new game. i get past the set-up screen to the civ select, but it crashes when i click next. Thor's Hammer:
[quote who="Neilo" reply="3297" id="3085757"]**Always remember when i give advice it's based on DA, not TA, but there shouldn't much difference.** Depending on what type of game your going for i would say determines your priority's. For me, not matter the game, it's get the first two research techs and basic miniaturization, which gives you the Tech Cap. then i move onto the diplomacy techs, and build the diplomatic translators. (you get that with the first dip
yeah, i know, i just remembered that beforeyour edits. i joined the empire and would like to ask.....what tech focus should i use? Weapons Improvements Defenses Propulsion Biology Etc...?
Hi.... I'd love to join this Tyranny of Evil...but the homepage is down and the AltMeta page says you don't exist.....A little help is all I'm asking(Probably in the wrong place) but i do have good EVIL qualities and can produce a number of Evil based technologies for the Empire to exploit, one such being a
ok.....i got the tech tree to work.....now i get my ENTIRE tech tree as starting techs, and about 25-30 blank tech icons with no desc., icon, cost OR model.......WTF?! [e digicons]XO[/e]
[e digicons]:omg:[/e] VERY scary! Scary thought..........Dread-lords AI set to Thalan.... [e digicons]:borg:[/e]
Well....i played a Godlike game and the AI was derpish....they spent their money on entertainment improvements(besides the Terrans, who spamed embassies and markets) and factories, their research was focused on tech victory(but it was disabled) and their ships were.......lets not get into that.... [e digicons]v_v[/e] i would have played further but a memory space error ended the game after 20 turns......i had autosave set to 24 turns.<span style="font-size: xx-small; font-family: and
/Derp
Hmm....i guess they were just filler weapons i put in my tech tree......go ahead and remove them, i just posted a new mod on my topic that fixes the economy buildings, and removes the Terran's default set and replaces it with a new set with all original stats, so the normal market center can now be accessed by the other races.
Have you seen the new alien graphics release? its in this forum, not far from this topic. btw, how many races do you need?
The Terran Alliance can quickly get far above the water in comparison to the other races, partly due to their diplomatic ablities, and partly due to their tech A History of Extremes that gives them a market center from the start... most other races sink too fast to become a real threat, even as god-like AI difficulty.
Have you ever considered making your own?
only one custom tech tree, its for my custom race(Please leave the ethical alignment values alone, they are ment to have NO idea of good and evil.....ill remove those techs later though.\ Has anyone noticed the files for a Bio Force Cannon, Turbo Railgun and Ion beams in the weapon FX folder in TA? i attempted to use them, but it wont show up in the component list...
Could someone ether post a link to, or PM me a link to a download containing the default TA tech tree? this mod broke my custom tech trees.
have you tried google? google is your friend.
Just because theres no feed back does not mean you lack a fan base for the mod to continue! Usually it means the people are off-line, dont know where to got to find new updates on progress, or are just watching and enjoying the content being made. DONT LET IT DIE!