I really enjoy asynchronous warfare games, so I've spent nearly 100 hours with SK and SK: Rivals. There's one detail that seems to be missing, though: It should be possible to completely destroy Mirdoth's army in the field, to the point where Mirdoth is forced to hide in his fortress waiting for your coup de gras . For some reason, the more successful you are against Mirdoth and the deadlier your threat, the larger Mirdoth's army grows. During one playthrough, I basically barricaded t
vaustein
@Ericridge, you might have misunderstood. Here is the full map.
I played one of my longest sessions of Fallen Enchantress: Legendary Heroes. This time I controlled our favorite OCD sufferer, Morrigan the Formerly Known as Mad but Now Known as Risen. After 120+ years, I won a Conquest victory against the other 9 factions. Compared to the other factions, the Empire of the Dead cities grow very slowly. Basically, each Human or Fallen killed adds 1 unit of population to a Dead city, so the Dead faction is forced to take on other factions during the vu
Why not release "War of Magic" as a DLC for Fallen Enchantress: Legendary Heroes? It would be a fun way to introduce players to the original lore of the Elemental world.
[quote who="Derek Paxton" reply="1" id="3275342"]Can you provide a screenshot of the text in question. I play at that resolution and I haven't seen an issue.[/quote] Sorry for not replying sooner. The text I'm referring to is descriptive: unit building descriptions, tech entries, and hiergamenon articles. The in-game readables add to the atmosphere, so straining to read them impairs the enjoyment of the game. FYI, I'm playing on a 47" LCD HDTV monitor, and I sit seve
I created a map for Elemental War of Magic. Loading the map into Fallen Enchantress caused a crash. Is there a utility for converting WoM maps for use in Fallen Enchantress?
Completed the Tutorial, Relias Scenario, and one random map so far and having a lot of fun. However, I'm having to play in lower resolution than my monitor's native 1920x1080 because text is too small at higher resolutions. Any fixes or mods in the pipeline to make text more readable at higher resolutions?