edwinkarat

edwinkarat

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[quote who="OffworldDermas" reply="9" id="3641250"] Quoting edwinkarat, reply 3 #2 has a couple of points: *a It sounds like there are two concerns -- maximizing your profit and preventing a buyout by increasing your share price. (I was really disappointed that I don't get the cash when someone b

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[quote who="Soren_Johnson" reply="5" id="3641188"] Quoting edwinkarat, reply 2 Quick follow up: I just noticed that when someone buys stock from you that you already own that you don't get any cash. Is that right? How does that make sense? I was expecting to get double the price in cash.

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I have a better way to phrase my question: If I mouse over a building I could potentially build, it gives me a profit number. Is that profit per game day/sol? per minute(real time)? per second? If one of the latter two? How many of those are there in one game day/sol? This will tell me the profit/day, which I can measure against the costs of getting a plot and building.

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Thank you for the reply. I am trying to make this artificial so that people aren't tempted to give actual good game advice rather than exploring the mechanics. (I want to know what the financial incentive is versus the strategic reasons to figure out the tradeoff.) #1 seems answered -- you buy and sell at the same rate. #2 has a couple of points: * It sounds like there are two concerns -- maximizing your profit and preventing a buyout by increasing your

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Hi. I'm a beginning player, and I'm trying to understand the mechanics. Unfortunately, the guides I've read are about what strategies win, and so aren't very useful to me. I want to understand some very basic and obvious things. For the discussion below, assume I have no competitors and no black market. (Yes, this is artificial, but this isn't for developing a winning strategy.) 1) Is there a cost load to buy things off

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I just purchased Galactic Civilizations I Ultimate on Steam. Galciv I suddenly crawls when the AI fires upon my ships -- this takes a minute or two to play the attack animation. There's got to be a standard workaround. Can someone please point me to a FAQ or list of things to try to fix it? Alternately, can I turn off firing animations?

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