Both games when I made terror stars, I ended up researching this tech after I had two or three terror stars roaming the map. I think this should be fixed
Foodcraver Jackson
I think it would be cool if there techs to lower your maintenence cost on social projects. Like new kinds of energy and such that would lower costs, and more sturdy building materials. Maybe this could be worked into the starbase thing too, to lower their maintence whenever a descision is made on how this will work. Also maybe starbases should be limited in size. Instead of just having to research techs for modules, maybe there should be seperate techs that allow you to add X amount o
Yeah lease only one or maybe two ships. But with your militart at 100% I belive you can crank out every 4 months at the least.
well in my last game I was owning the computer, I had a planet defense and the next one up, along with a lot of soldiering tech and I had like a 4.0 for my tech and the comp a 1.0. I could take over a planet of 20 billion with only 3 or 4 billion on my side.
Its cool, I found that site you were talking about, theres a post for it on the moo3 board in the moo1/moo2 section if anyone else was interested.
Sure its [email protected] What website are they on?
So how would you go about changing MOO2 music to MP3's? And would it be as simple as doing that and then putting them in Gal Civs music folder?
Question 2. Does your planets profit go into your empire spending at all or is that just taxes trade and tribute?
Well if you build all the social projects on your planets your empire will go broke in maintenence, but in my last game all my planets were making about 10-20bc profit so I figured I build some improvments, so I do and then before I know it im spending 850bc in maintence a turn and loosing about 150bc's.
Would there be anyway to use the MOO2 Music? That game had the coolest spacey atmosphereic music.
or I should bomb them into nothingness, all the structures and people, not destoy the whole planet.
It gets kind of tedius to take over ever planet with combat transports or culturally, I just want to blow them all up sometimes! Like in moo2
Well in my last game I group my Terror Star with an Avatar and it was moving 6 spaces a turn too! It was pretty cool. It even said 6/6 for its movement. Once i broke them up and regrouped them they would only go one space again. I couldnt reproduce it.
The Dregins are usually stong in my games too, but the Yor and Torians, I dont think Ive ever had one game that they ever where a threat to me. They were either killed by another comp or by me. I usually like to Warmonger away in most of my games.
Ok oddly enough, I the glitch hit me after I invaded a planet and won then when I invaded another and won it went away.
I am playing 1.03 and it says Im getting +50 bc per turn, my net income is like 671 and expenes are 620 or so. But everytime I click turn my my money drops and the numbers turn yellow. then when I open the gov screen and it still shows +50 bc a turn and the numbers go organe again. Some turns Ive been losing like 120 BC's. The whole games been fine till maybe 15 turns or so ago when this started, pretty far into a game too.
I am playing 1.3 and it says Im getting +50 bc per turn, my net income is like 671 and expenes are 580 or so. But everytime I click turn my my money drops and the numbers turn yellow. then when I open the gov screen and it still shows +50 bc a turn and the numbers go organe again.
I think only the official game with its updates should count on the metaverse. You need some sort of standard to judge everyone with. Having person A play with mods for ships and abilities and then Person B just playing the regular game its not the same in some ways. But graphic mods should matter if you wanted your ships to look like star trek or something if thats possible.
When you want build a ship in the build que where it tells the ships stats, they should have in parantheses what they will be when you add in your racial picks and techs. For example in my game today I finally got battle ship and its range was zero and I was like well that sucks cant really do much invading with that, but of course i forgot my gravity techs and when I built one, launched and clicked on it, for its range was actually 2
I also have a problem with galactic wonders/achievments. It says one per galaxy or race for these. I have one planet as an economic capital. Then later on another one of my planets in a different sector also completed and economic capital. Both planets on the map have the little capital symbol, and economic capital listed in the details part. Plus in the stats part both ecomies are over 100% so both planets are getting the benefit. Im using the generic governer for most of m
What if you have your survery shipped grouped up with a few star fighers for example and you check out an anamoly, will they all get the benefit then or just the survery still?
Well I built the eyes of the universe and it says its a galatic wonder, 1 in the galaxy but how come I have one on like 3 different planets. Whats up with that.
So how do ya'll know there being wasted anyways?
Well I just won my first game, ended up being a military victory in the end. IT was pretty nifty cause I killed the other 4 races and then the Dregin were at war with a minor race and getting rocked so I was able to sneak a combat transport in and take over their last planet. Good game though, the whole 3 slider part in economics is a little confusing though, but Im sure it just takes experiance, after all I didn't learn moo1 and 2 in one game.
So whats the deal with this bonus pack? Is this like a patch available to the game already on its first day out?