In the game MOO2, I was very impressed with the concept of Planet Specialization. For example, if I wanted a farming world, I would only build farming improvements. If I wanted a research world, I only built research improvements, and so on. Because I focused on specialization by not building everything on every planet, I saved large amounts of money in reduced maintenance costs, allowing me to essentially buy the improvements that would take forever on worlds not specialized in industry.
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