Sessile1

Sessile1

Joined Member # 634956
0 Posts 0 Replies 85 Reputation

Seems like per-planet tax overrides would also be good, just because some planets naturally get a much higher approval rating, and obviously you'd want to tax them more. Ever been to Florida? I don't mean to be rude, but is somebody on the dev team a MOO3 fan? There is such a thing as dumbing a game down too much, and this is it.

2 Replies 2,465 Views

I looked at a lot of posts before deciding to make a new thread. There is some kind of 50 page long, 711 reply "easy tweaks" thread.. that's real efficient guys. I'm sure the developers spend all day looking at it too. Let's have a focused suggestion thread on the production mess. If you have some kind of idea for how the BC->"Production Points"->Mil/Social stuff should work, put it in here. Who knows, if we

2 Replies 2,465 Views

And, fix search in general. How come when you search for "Sessile" only 1 message comes up? I've posted a bunch of times, generally always signing it "Sessile". Not being able to find my posts and see if there were interesting replies sucks. Sessile. Sessile. Sessile!!!!!!

1 Replies 97 Views

From another thread that's on its way to oblivion... Somebody up the thread might have already said this, but I just had a thought. I love the ground combat. Let me say it again. I loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooove the ground combat. It's the -only- realistic ground combat out there. Why? because in real life you probably would drop asteroids prior to landing. Unless of course you wanted the real estate intact. This is t

689 Replies 24,573 Views

Somebody up the thread might have already said this, but I just had a thought. I love the ground combat. Let me say it again. I loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooove the ground combat. It's the -only- realistic ground combat out there. Why? because in real life you probably would drop asteroids prior to landing. Unless of course you wanted the real estate intact. This is the first game that really gives you decent and realistic attack opt

114 Replies 3,486 Views

Suggestion: Early in the game, find something interesting to do with all those uninhabitable planets. Because really, there has got to be some way to make them up your gdp. Mine them, build power stations on them, put them on the street turning tricks-- I don't really care. But something. I also never really feel involved with a planet.. it's just a picture and a number. It's too bad there's no cheap way to look at your planet from a "Here's all the stuff I built on it" isometric 3

689 Replies 24,573 Views

Stardock guys: your prompt response and presence on the forums is completely unbelievable and very cool. I only wish other studios could (or would) do the same. I also thank the gods I work on console games and so don't ever have to think about tech support ;)

81 Replies 6,418 Views

Suppose you could funnel enough cash back to the empire by not building in your core, such that you really could build a dreadnought on some frontier world. Is that so bad? So unrealistic? You mean, an interstellar empire with a whole bunch of heavily developed worlds couldn't assemble one or two ships offsite if it wanted to? Come on. It's not even an exploit. It's just realistic application of available resources. We do it all the time right here on planet earth.. factories in Ohio and Ke

205 Replies 12,667 Views

One point in favor of the current system: if you've balanced your research, colonization and military situation you ought not have too much trouble with empty queues. I rarely see a social slot open, since I keep the research slider high enough to supply me with interesting things to build. It does happen. I -never- have an empty military slider, since I can always use more starbases. Also building colonizers so I can throw my excess population away takes up military queue time. That's an o

205 Replies 12,667 Views