[quote who="Skullonius" reply="25" id="2242218"] All I want is the option to know what kind of player I am gaming with before I commit 30mins+ of my time not to mention the 5-10+minutes of lobby time. If its not important to you then ignore it and play with other high percentage people who wont care about you being in their lobby. I dont see the problem. [/quote] Unfortunately, another three pages of discussion indicates that even if you don't see a problem, othe
Hanrow
You know, I think this discussion highlights the primary issue with the online community in general. There are two camps - people who play to have fun, and people who play to prove they're better than other people. You're only going to make one camp happy, really. The problem from the business stand point is that the people who play to prove they're better than other people will tend to spend more money, but they're more fickle and want things exactly their way -- and wi
[quote who="Baphonaut" reply="12" id="2230534"] Just a quick invite to those people posting about "only playing single player". Why? [/quote] I play single player, because I don't want to deal with other people. *shrug* Playing against the AI, I can get an experience that I can define myself in terms of difficulty (some days, I want a challenge, some days, I just want to kill everything in site like some outraged, vengeful... Demigod :) ), I never have to worry a
[quote]Did Company of Heroes had such severe mp problems? Or Dawn of War 2?[/quote] No, but, on the other hand, if you tried playing CoH without re-configuring your router and firewalls first, it didn't work. (Don't know about DoW2, never picked that one up.) Which is what Stardock and GPG were trying to get around - make it 'console simple.' The problem here is that Stardock tried to push the envelope by trying something new, and ran into that old adage that "When