rouher

rouher

Joined Member # 641361
0 Posts 11 Replies 220 Reputation

Losses: -Crafted Units -Tech tree -Custom Sovereigns? (Because if every Sovereign has their own unique tree... or can I still make a custom sovereign and choose a tree for them?) If it will be allowed to wear items on general units then it is better replacement for constructor i.e. you wear units after their produce not before like with constructor. Units can be used far longer Tech tree just pl

171 Replies 704,046 Views

[quote who="parrottmath" reply="56" id="3416681"] Quoting StevenAus, reply 55 Yeah. As long as your whole army doesn't get killed, you would just continue with one more injury and stay where you are. Also, can we please have a way to dispel a strategic spell such as Tremor, Freeze and even Tornado, even if it costs mana per unit that is "cured"? A simple solution is to increase the cool-down for these spells. (Possibly to 5 turn cool down for

137 Replies 248,038 Views

I think that some buildings can give XP bonus like Barracks, War Academy etc (instead of picking must have xp bonus skills) Also multiplied bonus from many cities can make huge maps more dynamic

101 Replies 322,609 Views

List of game that I am played more than 1-2 times. Order is chronological. I can't choose what is better because they are too different 1) MoM. Dumb AI, nearly unplayable at middle stage but rich tactics and strategies. Kiting sky dragons with Allora was great 2) VGA planets and STARS! I fall in love to multiplayer strategies 3) Dominions 2,3 Complex, Rich, Detailed. 4) MOO2 5) Eador Good tactic combat and best campaign. Campaign in m

114 Replies 493,385 Views

It's some feature that doesn't work as you'd expect or as you would assume was intended. And if you play a game for hundreds of hours, they become maddening. #1 Monsters AI and overall idea implementation. https://forums.elementalgame.com/435537 Can be classified as maddening (c) Good idea is disabling roaming for big and medium monsters. Once they in city area they can act as penalty for food, population and happiness.</

221 Replies 589,895 Views

To be honest last 3 upgrades of my own was motherboard + processor + memory ... and I am upgrading too often as I think p35 + core duo e8400 + 4Gb ddr2 feb 2009 p67 + core i7 2600 + 8Gb ddr3 mar 2011 z77 + core i7 3770 + 32Gb ddr3 jun 2012

9 Replies 54,564 Views

Challenging difficulty. Cross posting from russian forum. Pictures made by another person. He can settle on Gurgen's Hold spot but doesn't because of dragon. After few years beast start roaming. And destroyed altar ... http://3.firepic.org/3/images/2012-10/31/3srfb0c16voq.jpg Few turns after </

1 Replies 6,162 Views

https://www.stardock.com/media/stardockcustomerreport-2008.pdf (page 13) The fantasy strategy game Stardock has also been developing a new fantasy strategy game franchise. It has been described on the Internet as “Not-MOM” (as in, Not Master of Magic). It’s a turn-based strategy game that supports random map generation, integrated modding, city building, unit design, tact

203 Replies 624,287 Views

[quote who="Chirmaya" reply="95" id="3060458"]Yeah, looking on the webpage, but not beta version for download [/quote] Got answer from support about same problem. Waiting ... The beta is currently being released to people who purchased the game from August 24th 2010 - October 31st 2010 You purchased your game on 12/15/2010 you will have access to the

103 Replies 215,835 Views

2 Robbie.Price [quote]Anybody know anything on Diciples three, there is a russian webpage, but i can't read it... [/quote] http://disciples3.ru did you tried to press EN in upper right corner ? EN mean english... and they have english board as well [quote]Am i

8 Replies 42,444 Views

[quote who="Frogboy" reply="12" id="1990354"]The tech trees are differnet in Elemental than in GalCiv. They're a lot more like MOO 1 actually (a lot of parts of the game are more like MOO 1 (not 2) than GalCiv so it's not about researching "Super swords" or something but rather investing in a type of sword and it gets better and better over time which is automatically inherited by the units.[/quote] Two questions. Is tech tree endless ? i.e. possi

106 Replies 382,451 Views