Raumkraut

Raumkraut

Joined Member # 641791
0 Posts 0 Replies 41 Reputation

I can't download any of the GC2 files - SDC starts downloading gc2.xml, but stops part-way through (at 8%, except for the Chicago server, which gets a bit further) with "Connection timed out" errors. This has been the same for the past three days. I can, however, download and install any of the "free stuff" on SDC without a problem. I tried requesting the same gc2.xml URL (discovered with ethereal) using Opera, and it too stopped part-way through

340 Replies 272,688 Views

Perhaps they traded or (more likely) extorted the technologies from a good civilisation while there were still some around? Is it possible to acquire through diplomacy alignment-specific techs that you wouldn't normally be able to research? I'm not sure if that's a good 'feature' to have in the game or not...

9 Replies 406 Views

It seems well known, documented, and explained away that the AI can see the entire map from the start of the game. However, I now suspect that they can *always* see the *entire* map - where all your ships are and suchlike?! Either that, or their sensor range is a *lot* more than that specified on the ship info screen... Example; in my current game I've just built the Eyes of the Galaxy (or whatever it's called, I forget) - giving me an obscene scanner range. :) I have two cons

1 Replies 156 Views

I have Earth pumping out colony ships from turn one - every turn counts in the expansion phase IME; Several times I've colonised a choice planet just one turn before another race managed to get there! :) The colony ship you start with only has 100M people on it, so isn't as useful for building colony ships, so I use this' colony for building my scouts.

15 Replies 579 Views

I like the idea of star systems becoming Uber-planets - combining all their resources. I'm not sure about how much this will add to the game though, as multiple-habitable-planet systems seem to be the exception rather than the rules IME (playing mostly on "common" hab planets). I'd love more macro and less micro in the mid-late game, but I don't think adding a new tech branch is necessarily the right way to go. Surely this puts the player at another disadvantage in that while we're rese

4 Replies 673 Views

I thought about this for quite a while, and I think I've worked it out: It's not that the game is played in a "Mirror" universe, as I first suspected. The image of the Earth is mirror-imaged because the camera is, in fact, *inside* the space station we can see! The camera, with a telescopic lens, is mounted in one of the windows of the station, pointing outwards toward a highly reflective surface - the result being a mirrored image of the very place the camera is located! Also, the s

26 Replies 1,093 Views

I had this problem too, but I just realised that I hadn't registered on the metaverse - linking my game and stardock accounts, which is probably (haven't tested it yet) why I wasn't asked about the metaverse at the end of my game. :) There's a text link in the small paragraph at the top of the first metaverse page (click the link at the top). I don't remember reading that you had to do this anywhere before someone's message here, today. Needs a more prominient explanation of wh

4 Replies 185 Views