I'm not the the person who started this treah but since you asked anything I do on my home PC is a hobby, and Linux seems to work for everything I do namely web surfing, chatting, web programming in perl php and java just fine. Its sure would be nice not to have to reboot to play a game.
slashclone
To be fair several windows game compnaies release Linux versions of their recent games. Privately owned ID software is an obvious exmaple, NeverWinter Nights is also availible for linux.
I am afraid you are wrong just do a search on google for sratdock and open source. For example you may find this "Stardock's open source views gets trashed at GeekNews"
I remember reading Brads posts on the Usenet a few ywaRS back that kinda indicated that he was extremely anti-Linux and Open Source in general. I dont think we should expect it. However there instruction on how to make it run in WineX
My maintance fee went up significantly when I reloaded with the latest beta, when sorted by maintance SBs seem to cost more than Battlehammers to maintain, can anyone confirm?
You can "force update" to the lates beta even if you domyt see it and update button is greyd out by pressing ctrl-p
CodeMonkey wrote: >On the flipside, why, if you think that it's too easy >to abuse SBs with current rules/AI, do *you* do it? >It's really not all that hard to not build more than 1 >SB per sector - no one is forcing you to spam the >galaxy with culture bombs or whatever your favorite >cheese tactic. One of the things that I have seen with >just about every strat game in the past decade is some >vocal group whining about how the game designer is >responsible for stopping their mouse hand fro
I'd like to confirm the bug when quiting and reloading causes existing dreds to loose planet bonuses
>I think SB's should behave in a similar way - they >should have a maintenance cost, and that cost should >increase the further away it is from a friendly star >system. For example, if a SB is in a sector with a >player's system, the maintenance cost would be >relatively low - if you build it two sectors away from >a friendly system, the cost would be a lot higher, >because the "supply line" would be longer I'd like to second this idea. Maintance cost for SBs AND ships should g
Teaching AI to use SBs effectively is probably non-trivial compared to small changes to hard-coded vlues that are needed to stop cheasy tactics and constructor rush. So really all of brads suggestions are pretty good. Actually right now I'd just remove the cumulative bonus from multiple starbases compltely. Some more ideas to stop overproduction and SB abuse in Genral: 1. Morale penalty for production over 5x (aka polution in Civ) 2. Maybe a new unit called Advanced constru
I believe the current rule for starbases completely unbalance the game. For some strange reason they dont cost nothing to maintain AND are cumulutive so its way to easy to compltely outproduce the AI by building an insane imounts of starbases. That wouldnt be as bad if AI could take advantge of this strategy as well. But AI still (1.02) doesnt really know what to do with SBs, the best I've seen is a halfhearted attempt at 1 non-resource production pumping SB in an AI sector. Consodering how impo