MoogyMonster

MoogyMonster

Joined Member # 648568
0 Posts 0 Replies 24 Reputation

I think you guys misunderstood, I quit that particular game and started a new one. The Yor and I-League were about to annihilate the 2 remaining empires, so the 'use the other guy' techniques wouldn't do much, since my ships could never stand up to the enemy. The problem was early in the game, my income/expenditures was messed up big time - I could only do 25% taxes and 10-15% government expenditures. This allowed my civ to fall WAY behind. The game I'm playing now, I

18 Replies 600 Views

I think the max was Avatar killer. Regardless, I had to quit the game - there was no way in hell I could win. The empire teamed up with the most powerful 'group' in the game, which was the I-League, so I could never use espionage, etc. Overall, I experienced massively strange behavior during the game. One moment I'd have great income, the next I was in the hole -1000bcs a turn. I teamed up with 2 other empires to try and defeat the main empire, and even after giving them eve

18 Replies 600 Views

Well this is BS - ONE of their dreadnaughts just took out a MAXED starbase (defense) without being destroyed. I mean, what the hell? This needs to be looked into. My game is pretty much over, and there's no good reason for it... These guys are annihilating me like I'm nothing... Not too happy - especially since I don't understand it...

18 Replies 600 Views

I'm very confused. I'm playing a large game, and the Yor empire has these Dreadnaughts that are 91/30/19 in strength. My Avatar (the next capital ship) is 78/25/16, and it's built at a planet with everything maxed. Hell, my Dreadnaughts are 65/34/14. Avatars don't seem to be much more than Dreadnaughts... What on earth am I missing here? These guys are annihilating me...

18 Replies 600 Views

Right now, the I-League is the most powerful empire out there, but they are a minor race. Is it by design that I can't destabilize or espionage them? I think this needs to be addressed - one should be able to destabilize and espionage minor races - especially with how poweful they can get :)

5 Replies 289 Views

Well, I can't put anything more than 15-20% into my government spending with 18 star systems and 350 billion ppl. Doesn't seem to make sense to me... I never saw a UP resolution about celebration. JavaScout's fansite? You have a link? Thanks!

10 Replies 348 Views

Oh, the destabilization is towards the one sub-empire that's at war with me - surprisingly the most powerful empire in the game with only 7-8 planets (one has almost 70000 ppl!!! hehe) Even if I get rid of destabilization, that 319 is eaten up in less than 5% of spending if I recall...

10 Replies 348 Views

I played my first Huge game, and am still playing it, but am having a nasty problem. First, I have the largest empire in the game - but the problem is this, even with 20% taxes, the morale sucks - it's like 30-50% - and I can't put anymore than 15% or so into government spending. This has caused my empire to fall WAY behind in tech and military force. Here's my current expense breakdown: Mil: 364 Social: 78 Research: 148 Maint: 346 Destabilization: 319 Tot

10 Replies 348 Views

Was in the middle of playing a Huge game and was at war with one of the empires. Problem is that my empire is so large, with the map, it's hard to see incoming ships. Just lost a planet to a transport I didn't even see coming in (and they move slow, so they were easily within sensor range). Would be nice if the game focused on incoming invasion forces/warned you of them...

1 Replies 88 Views

I hope I got the build right (the latest one dated today). Round 1 - selected colony ship, purchased with the lease option (last one). Next round, no ship - but the money was deducted from my account, and I'm paying 5 per turn, so in essense I was charged, but never got the colony ship...

5 Replies 339 Views

Hmm - I do play smaller maps usually, but I find it to be an issue with every game I play. For example, I'll find this juicy cluster off in the corner and dispatch colony ships, and BAM - 3-4 turns away, they're colonized by another empire that was never even in the area. Adding the requirement of the AI scouting would also help define where they were expanding to. Right now, the AI just expands everywhere regardless of where they've been...

14 Replies 695 Views

Hey Frog - excellent job on GC. As a fellow game developer, my hat is off to you. One question though - is it possible for you to vamp the exploration AI of the computer so that you can remove their ability to know where all the yellow stars are at start? I've found that this gives the AI a real unfair advantage in the game. Every single game, I'll research tech before the computer and have the ability to go out and explore with that tech, but BAM - all of the good stars are already

14 Replies 695 Views