How do you build the Hero units? I know the Federation HQ, I research the Voyager returns Home tech. I have free slots and voyager is no longer red / grayed out. But when I click on it, it gives me an arrow, When I proceed to place it, nothing happens... Also, Diplomacy Tech tree appears to be bugged on the alliance section,
Lamb Chop
I will buy it either way, but tactical combat is an essential and mandatory requirement in my opinion. Otherwise the game will always be listed below moo2 in any and all future charts. If you don't like it, you don't have to use it... toggle could be put in the game setup.
I had units on auto explore... and long paths. but does that also affetct tactical combat? Quick reply btw Superb as always
Here is a weird one... repeatable on v1.00 and 1.01. You are playing along happily, you could be out on strategic or inside the tactical layer, you press turn, your units get the new move points etc but turn cycle doesn't complete. So, you can't give commands to your units, you can't move. You can't attack and you can't end turn. If on tactical layer, you have to ctrl+alt+del to end process which you never get to do since you get DX error and application terminates.
You play Eve don't you?
Hell with the RS... It goes up to 99% and just freezes. Could you have picked a less annoying hosting place.
It crashes, It happened twice when I tried to place bounty on someone, have another look on your pirate bounty/mission code I suggest
I agree with all the points but have a suggestion for fleet Cap... Instead of making it Static +Tech why not give each planet/roid etc a supply and a cap crew point? Say at start tech Home planet gives 3 Cap Crews and X amount of supply, Roids give supply only. This will slow down the initial game start immensely but hey, you don't have resources to build anything big at that stage anyway. A Base value can be added to spice things up. If playing a large map vs the AI,
It is pretty bad tbh, it has a feel of being developed at mum's basement. Gfx are bad, every single task requires so much clicking i am glad my mice is a rechargable one (Logitech g7). Music score is Bad but it doesn't compare to the click sound effect which unfortunately you can not turn off. It has great amount of depth and complexity built in mostly connected to the tech tree. And you can do some amazing and original stuff like building ringworlds or dyson spheres, there are
I tend to go for better quality planets, if there is a batch both AI's and i am racing for i take over the highest PQ's. Higher PQ= more population and influence which means i get those planets eventually anyay and everything built on them.
that default button sure is hard to see. I suggest we make it black on black and hide it altogether...
Hillarious, it had some problems on release version but nothing serious, most certainly never a hard crash for me. v1.1 well it has been running constant for 3 days. (I forgot to quit the game when i was leaving for a trip) Me nor other 5 ppl i know to have this game have not had a single crash since v1.1 came out.
If there are higher levels than masochistic i have not seen them. AI is doing a very fine job of handing me my butt back in a bun at a large galaxy with 9 opponents thank you... It is not it's technology or cleverness. economy penalty for player is a bit on the rough side, and bonus for AI is a bit extreme imo. But there is always lower difficulty settings.
This thread was started to vent off frustration for not being able to enjoy the game. And i am open to suggestions. All my crashes are related to my GPU overheating and nothing else. Textures disappearing, random lines on screen or a full bright yellow screen is a dead giveaway... Nothing is overclocked, in fact my GPU is downclocked... I am running an ATI x1800 with 256MB of ram, you can look up it's technical specs on ati's site if you like. The ComputerGeek, unless you a
Yes i did. I was very hopeful of this patch. Although it improved things, it still crashes... Funny enough game is almost unplayable on standart 1024x768 res. 1280x 1024 seems to work best... Just discovered a new ATI driver will give it a go. But it is not the crashes alone if you read above. In game issues like resurrected designs really do bug you in an epic game... Also i repeat this is probably the best prepared/tested game i saw for a long time. Just not en
It doesn't really matter. I stopped trying to play the game as well due to CTD's. B4 u ask, here is my config: P4 3.8 Prescott 4GB Ram ATI x1800 256 MB way more than enough disk space also (300GB free on primary disk)
As of today i gave up trying to play this game. Do not get me wrong it is a great piece of work, and i love it to bits. I have been playing (trying to) since the hour it was released. And i have not been able to finish a single game outside campaign yet. Constant crashes are past being annoying. I have a very powerful rig, way above minimum or recommended specs and being an 4x TBS fan, i like my epic games. Which means i want to play it on gigantic maps with zillion opponents at hard
In my current game, AI builds them like there is no tomorrow. I had to race for weapons tech and shoot down several to colonize several good star systems.
You can build them pretty quickly , there is an option to focus your production in Military/Social/Research and i am pretty sure AI uses it as much as i do. Try clicking the small bullseye like icon on your planet screen next to industrial capacity readouts
Just buy it electronically from this site. you won't regret it. we loose the cd/box anyway. And that way, stardock makes more money off the game which i believe they deserve...
I agree, also the surrender message they send you is last kick on the teeth. "We know we can't beat you so we surrender to xyz." I can see the reasoning but can't AI at least try to fight longer? Here is a tactic i use to overcome this but you need massive diplomacy advantage to pull it off. Build Fleets and position them near planets that you wish to pay a *touristic* visit, backed up by your hoardes of tourists in transport ships. Attack invad
Addendum: Some kind of visual marker like a big exclamation mark next to ship/fleets of races i am at war with and a BIGGER one for their troop transports.
I would like to see next previous planet and shipyard tied to either left right arrows or page up page down or something like that. Ability to create ship templates would be nice also, we can do it on our own by designing emty hulls but it requires files moved copied out of game. And while you are at it haqrd coded design upgrades... If you save. quit and load a game, all ship designs that you have obsoleted or deleted comes back to haunt you in quick build screen on galaxy
No, I just downloaded and installed 1.0d1.008 from stardock central...
I have a similar problem but 2 planets instead of 1. Earth and Mars in my case. Tried everything including stopping production and restarting.