I have played several 2 to 3 hour games using the 1.1 beta patch. I used a large map with seven opponents on the easy difficulty setting. I played the sovereign Relias and the kingdom of Altar. I did not customize my sovereign or faction in any way. My primary focus was on adventuring, with magic as a close second. Overall, I liked many of the changes. However, I did notice a few problems. First, the new mana scheme provides too much mana, especiall
Daryl Rhoves
Master of Orion 3 (MoO 3), as failed as it is, still has two very realistic ideas over galciv, at least galciv 1. Galciv 1, and from what I've seen so far on bata of Galciv 2, allowed research of only one tech at a time and has every race fighting over the same planets. MoO 3, on the other hand, allowed the division of research into six schools, which "springed forth" different techs at the same time. Further, each race had different planetary preferences, which
Ok, I have not played the Beta yet, so I am not sure if any of this is already incorporated into the game. I plan to soon. But Master of Orion 3 (MoO 3), as failed as it is, still has two very realistic ideas over galciv, at least galciv 1. Galciv 1 allowed research of only one tech at a time and had every race fighting over the same planets. MoO 3, on the other hand, allowed the division of research into six schools, which "springed forth" different techs at th