Hello. I just purchased the Deluxe edition of offworld trading company on steam, which claimed that it came with an extra key. I see no information on how to claim it in game or in the receipt - how do I go about doing so? Is this another steam key?
Marc Pinsonneault
Hi folks. I'm having an issue in the first scenario ('of the arnor'). I have defeated the korath/drengin as requested - not that difficult actually. The Drengin are gone on the diplomacy screen and if you tag the korath it also says they are defeated. However....the scenario does not end. Do I have to defeat the dread lords as well? Because that is extra-special painful.
I really think that the Devs should be aware that the patch apparently cripples the AI in the campaign game. Since this is what most people will start the game with, they will conclude that the AI is terrible - and, no, the answer is not to kick up the difficulty. The answer is to fix whatever change in the patch turned the AI from being enjoyable in version 1.0 to being lifeless in version 1.1 for the same difficulty level.
People, this isn't something to explain away. There is a serious bug in version 1.1 that cripples the AI in the campaign game. I played the first scenario in version 1.0, and the AI was solid - reminded me of an improved GalCiv 1, in fact. I patched it to version 1.1, and it is as limp as MOO3 - never attacks, never builds weapons. I did a clean install on another computer, patched to 1.1, and it is still lifeless. The answer isn't to pick a higher difficulty than normal; the answer is to f
I upgraded to version 1.1, and I've had something odd occur. The Drengin seem to only build Defenders in the first few games (at least), and these defenders...don't appear to have any weapons, even when the Drengins have advanced weapons tech according to the diplomacy box. This is on normal difficulty. They built more-or-less normally in a version 1.0 build. Am I the only one seeing this?
I'm having some unusual behavior in 1.04. I am not getting the good/bad moral choices in new colonies. I'm running in a medium galaxy at intelligent across the board. I'm also not getting the option to rush buy items, which is (again) strange. I am not running a 1.03 save - this is a new start. I do see the more expensive trade goods, so something took... cheers, Marc ~SDC~
Is it possible to make a simpler fix to starbase-o-rama: Any given planet can only be affected by a single copy of any given module. The same could be true for ships and military enhancements. You can build more than one SB, etc. or trade for them - the extras just do nothing. A warning when someone attempts to build a second SB in a sector could be added ("you do not benefit from more than one module of any type per sector...") I like this better than high (undocumented)
I'm playing the latest version (1.03.whateverthedownloadis). Although the overall game is reasonably stable, I've had a couple of persistent issues. I'm running Windows XP on a 2 GHz Mobile P4 with 512 megs of RAM. I get a blank template (e.g. "test text here" on the diplomacy screen) and a subsequent crash to the desktop from some save games; I have one of these games if it would be useful. An odd feature also occurs in the list of things built. In some cases the list