[quote who="SyDaemon" reply="11" id="2407083"]ZehDon is Australian and I'm a Singaporean. I'm sure there are plenty of stuff we've not seen from America and vice versa.[/quote] Don't worry. You're not really missing anything.
Sorael
[quote who="pacov" reply="3" id="2385896"]SD - can we see any banning for this? Getting pretty tired of all the racist game names...[/quote] I second this. Whether he thinks he is being funny or not, this type of behaviour should not be tolerated.
I think people are holding off until the next patch is released.
i'm in.
i agree, it is rare that the side that gets the first couple of kills doesn't win. reduce the amount of gold from kills, increase the mine income, especially the neutral mines and increase the citadel gold upgrades.
So about two weeks ago when i thought to myself, "Why can't players act as proxy servers for each other", I should have actually said something [e digicons]:P[/e]
regulus kinda suck one on one versus anyone. much better support character.
i also love this game. however, the online matchmaking still needs a lot of work. Be prepare to try a lot of times before succesfully playing against more than one opponant.
i played as QoT and UB vs Rook and Sedna. UB and Sedna were AI. UB did absolutely nothing of value. Yes the AI sucks, but UB is not OP.
I think it would be useful to be able to place context sensitive markers on the ground or on a entity. It would work by holding down a key and clicking on the place or thing you wanted to mark. the other demigods would get a brief message and be able to see the marker on the field and minimap. If the marker is not in the visible area, an arrow would point in the direction of the marker. The contexts would be things like, "attack this [object]", "defend this [object]",
I like your idea. It seems that it would definately help with the over-stunning and slowing that is happening now. I also think that there should be a chance of resisting any type of negative effect.
it was my first attempt to play after a fresh reboot. Unknown structured exception (0xe06d7363) at address 0x7c812aeb Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: RaiseException + 82 bytes ((Unknown)(0) + 0 bytes) Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file info: Impulse asked if we are connected to 13581[7
I think I had played one match successful before the crash.
this is the crash log. It kind of looks like frogboy crashed my game :) Unhandled exception: out of memory Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: unavailable. Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file info: NET: using deflate compression for sends to c-68-42-139-148.h
Vampire the masquerade bloodlines is an action RPG that lets you play as vampire. It's a very good game, as long as you get the unofficial patch. I highly recomend playing it.
[bug] - I was playing as the rook on the 2v2 map. I killed an enemy demigod that was really close to me and I got stuck. I could move anywhere until I used a teleportation scroll. I think that I got stuck on the health object that came from the demi god I killed. [suggestions] - Unclean beasts power that increases his damage for a limited time is too powerful. I used it to win in 18mins with a 18-1 kill ratio. combined with the artifact th
I liked it a lot. The tactical model is pretty solid and the units have a certain charm.